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Yaya48/dolphin
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9,943 Commits 2 Branches 0 Tags
2b9f79dff32b16c5f61dcf4da643cca67c599833
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5 Commits
Author SHA1 Message Date
Ryan Houdek 09e5a7ace7 Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
degasus 800a58f01c reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
Shawn Hoffman 02d8bb631a Merge dolphin-shaders-database 2011-08-21 02:12:30 -04:00
Marcus Wanners f3d96b0d61 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3955 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 21:53:42 +00:00
hrydgard 085fa5f526 Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 19:42:25 +00:00
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