Commit Graph
46040 Commits
Author SHA1 Message Date
JMC47 90c2f24bf8 Merge pull request #14095 from jordan-woyak/sigsegv_handler-cleanup
MemTools: Clean up SIGSEGV handler.
2025-12-22 13:29:53 -05:00
JMC47 cd99d48859 Merge pull request #14056 from jordan-woyak/cached-blob-reader
Core/DiscIO: Add a setting to load games into memory.
2025-12-22 13:29:05 -05:00
JMC47 05a204edc6 Merge pull request #14016 from jordan-woyak/usbutils-CfgMgr32
USBUtils: Replace GetDeviceNameUsingSetupAPI with GetDeviceNameUsingCfgMgr32
2025-12-22 13:28:12 -05:00
JMC47 e17f6cff30 Merge pull request #13959 from Sintendo/jitarm64-subfx-merge
JitArm64_Integer: Merge subfx and subfcx
2025-12-22 13:27:38 -05:00
JMC47 0c1c58dfbc Merge pull request #13409 from jordan-woyak/analytics-vconfig
DolphinAnalytics: Use Config::Get instead of accessing g_Config.
2025-12-22 13:26:45 -05:00
JMC47 29a947efc0 Merge pull request #13287 from JoshuaVandaele/legacyconfig
Remove legacy configuration support
2025-12-22 13:26:12 -05:00
JosJuice 7e10515890 Merge pull request #14175 from LillyJadeKatrin/retroachievements-submodule-update
Update rcheevos lib to current develop
2025-12-22 14:51:08 +01:00
LillyJadeKatrin 2272596ea9 Update rcheevos lib to current master
v12.2.0, includes multiset optimization and memory access fixes
2025-12-22 08:16:29 -05:00
Sintendo 56438bde44 PPCSymbolDB: Avoid double lookup 2025-12-22 08:46:44 +01:00
OatmealDome 8703810151 Merge branch 'release-prep-2512' 2025-12-22 00:25:01 -05:00
OatmealDome 2614969fa8 ScmRevGen: Bump version to 2512 2025-12-21 22:55:27 -05:00
Filippo Tarpini 0aa0071bec Update conversion matrix for NTSC-J
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.

These are already in use in RenoDX:
https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49
2025-12-21 04:13:46 +01:00
JosJuice a32779340e Translation resources sync with Transifex 2025-12-20 20:43:44 +01:00
Admiral H. Curtiss b758b390d4 Merge pull request #14210 from cscd98/ulong-compile
MainWindow: Fix sscanf type/width specifiers for DWORD
2025-12-19 18:01:33 +01:00
JMC47 e60f39c323 Merge pull request #14202 from jordan-woyak/sdl-gcadapter-hint
ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter.
2025-12-17 05:18:37 -05:00
Jordan Woyak ed2fe134aa Merge pull request #14219 from Sintendo/stringutils-drop-tabs2spaces
StringUtils: Drop TabsToSpaces
2025-12-15 14:59:20 -06:00
Jordan Woyak 206e1bae66 Merge pull request #14220 from Anarky/master
GameSettings: Enable MMU for Vexx (PAL)
2025-12-15 14:56:11 -06:00
Anarky bd9d865f80 GameSettings: Enable MMU for Vexx (PAL)
Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
Sintendo 558cee8dcf StringUtils: Drop TabsToSpaces
This function is unused.
2025-12-15 13:41:54 +01:00
Jordan Woyak 04f71e5e6d Merge pull request #14211 from cscd98/enumerate-radios
mingw: fix usage of std::invocable with EnumerateRadios
2025-12-12 17:21:51 -06:00
Craig Carnell eded73fe8b mingw: fix use of std::invocable with EnumerateRadios 2025-12-12 09:33:10 +00:00
Tillmann Karras c52dd23c58 GekkoDisassembler: drop unsupported opcodes 2025-12-12 01:37:19 +00:00
Tillmann Karras df7caeab3f GekkoDisassembler: fix ps_sel operands 2025-12-12 01:14:16 +00:00
Tillmann Karras 1c157d1fc8 GekkoDisassembler: fix conditional twi opcode 2025-12-12 01:14:09 +00:00
Craig Carnell 7e9f291222 MainWindow: Fix sscanf type/width specifiers for DWORD 2025-12-11 19:36:09 +00:00
Craig Carnell ec6f511c95 mingw: replace usages of Interface as clashes with existing struct 2025-12-11 12:18:02 +00:00
Joshua Vandaële ee8a27d13c CMake: Better architecture detection 2025-12-11 04:23:04 +01:00
Joshua Vandaële 43564d4130 CMake: Only copy build_info.txt if autoupdate is enabled 2025-12-11 04:23:04 +01:00
Joshua Vandaële 3bb3a05f82 CMake: Use rc and manifests on other targets to match VS Project 2025-12-11 04:23:04 +01:00
Joshua Vandaële da22171c80 Build: Remove license.txt
Follow up to #10039 and #9862
2025-12-11 04:23:00 +01:00
Joshua Vandaële 5e0c0544e2 CMake: Work around implot#565 2025-12-11 03:50:00 +01:00
Craig Carnell ccc1c4a601 mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard 2025-12-10 21:45:41 +00:00
cristian64 bd6ea9a9a1 Core/HW: Enable BBA (IPC) in FreeBSD.
Since v1.4.0, cpp-ipc now supports FreeBSD. This was a limitation that
prevented us from enabling compilation on FreeBSD in #13870.

Full changelog: https://github.com/mutouyun/cpp-ipc/releases/tag/v1.4.0
2025-12-10 21:26:43 +00:00
cristian64 355bca0fb3 Externals: Upgrade cpp-ipc to v1.4.0.
Apart from bugfixes and other enhancements, this update has brought
support for FreeBSD.

Full changelog: https://github.com/mutouyun/cpp-ipc/releases/tag/v1.4.0
2025-12-10 21:07:46 +00:00
Craig Carnell 26b6980d1a mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
Nuh Uh f31f11c0a4 Update Comments Based On Hardware Test
Checked on hardware that this bias was not added because I had assumed the other way around would be true, forgot to ask about making a PR for this when I initially had done so
2025-12-10 13:40:24 -06:00
JMC47 75bc9a474e Merge pull request #14197 from JosJuice/jit64-store-clobber-imm
Jit64: Explicitly get imm for clobbered stores
2025-12-10 02:42:12 -05:00
Jordan Woyak 21eb43c16e ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter. 2025-12-09 16:51:41 -06:00
JosJuice fca27c375a Jit64: Explicitly get imm for clobbered stores
If we're on an x64 CPU that doesn't have the MOVBE extension, trying to
SwapAndStore a host register results in that register's value getting
clobbered with the swapped value. Jit64::stX and Jit64::stXx detect this
case, and if necessary, emit a MOV to a register that's fine to clobber.

This logic was broken by the merge of PR 12134. Jit64::stX and
Jit64::stXx were assuming that if RegCache::IsImm returns true for a
guest register, calling RegCache::Use or RegCache::BindOrImm for that
guest register would result in an immediate. However, PR 12134 made it
possible for a guest register to have both a host register and an
immediate in the register cache at the same time. When this happens,
RegCache::IsImm returns true, yet RegCache::Use and RegCache::BindForImm
return an RCOpArg whose Location returns a host register. (To make it
extra confusing, RCOpArg::IsImm calls RegCache::IsImm if the RCOpArg
came from RegCache, so RCOpArg::IsImm returns true!)

To fix this, in cases where Jit64::stX and Jit64::stXx explicitly need
an immediate to avoid having to emit an extra MOV, let's call
RegCache::Imm32 so that we're certain that we're getting an immediate.

This fixes an issue on older x64 CPUs that manifested as e.g. completely
broken graphics in Spyro: Enter the Dragonfly.
2025-12-08 23:19:10 +01:00
JosJuice 48009fd898 Jit64: Return current value from RCOpArg::IsImm
The constant propagation PR made it so that a guest register can be
present in the register cache as both a host register and an immediate
at the same time. If such a guest register is requested from the
register cache, the register cache prefers returning it as a host
register. However, RCOpArg::IsImm still returns true in this case. This
is confusing, especially since OpArg::IsImm does not return true if the
RCOpArg is converted into an OpArg.

This commit makes RCOpArg::IsImm check whether RCOpArg::Location returns
an immediate, so that RCOpArg::IsImm returns false when a host register
is being used. Code that wants to know whether an immediate exists in
the register cache rather than whether an immediate is currently being
used should call RegCache::IsImm instead.
2025-12-07 23:09:07 +01:00
JMC47 80465b2554 GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game. 2025-12-04 05:01:28 -06:00
Jordan Woyak 40f2c99bac GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai. 2025-12-04 02:53:57 -06:00
Jordan Woyak 7ab899f928 Externals: Update SDL to release-3.2.28. 2025-12-02 15:43:15 -06:00
JosJuice 213dc1c9af Merge pull request #14178 from Dentomologist/jit64_avoid_passing_immediate_to_non_immediate_parameter
Jit64: Avoid passing immediate to non-immediate parameter
2025-12-01 20:01:52 +01:00
JosJuice efa8439b79 Merge pull request #14186 from JoshuaVandaele/dit-crash-fix
DITConfiguration: Prevent a crash if images fail to load
2025-12-01 20:00:19 +01:00
JosJuice 582d5cfe96 Merge pull request #14188 from JosJuice/jit64-flush-carry
Jit64: Flush carry flag in FallBackToInterpreter
2025-12-01 19:58:38 +01:00
JosJuice f842af8b03 Merge pull request #14182 from jordan-woyak/ra-hardcore-warning-size
DolphinQt: Use QtUtils::CreateIconWarning to make the RetroAchievements warning size consistent with other warnings.
2025-11-30 23:25:12 +01:00
JosJuice e27ec97b15 Merge pull request #14180 from jordan-woyak/mgba-link-fix
GBACore: Fix Pokemon GBA link.
2025-11-30 18:26:18 +01:00
Joshua Vandaële 5a6dc310c0 DITConfiguration: Prevent a crash if images fail to load
Recently came across a strange issue where Dolphin would hard crash in most games with this error:

```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```

The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
2025-11-29 23:54:48 +01:00
Jordan Woyak 0c0cbbf572 Merge pull request #14181 from jordan-woyak/frogger-shadow-vertex-rounding
GameSettings: Enable VertexRounding in Frogger: Ancient Shadow.
2025-11-29 16:23:54 -06:00