degasus
f9e5660106
JitCache: Implement block unlinking.
2016-07-16 09:24:10 +02:00
degasus
3b3cbc4aab
BusyLoopTest: Only run 10 times.
...
Running this test 100 times is not worth to spend 1 second.
2016-06-27 22:06:52 +02:00
degasus
d79aeaa1e9
VideoCommon: Drop GetConfigName.
...
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
degasus
5f2f462067
VideoBackends: Merge ShowConfig functions.
2016-06-26 12:34:59 +02:00
degasus
7833ff25df
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
degasus
ca96302a36
PowerPC: Dedoublify CheckExternalExceptions.
2016-06-26 11:29:25 +02:00
degasus
4c5f8f9c91
CoreTiming: Drop ProcessFifoWaitEvents.
...
globalTimer is only written in Advance, so this function has no function.
2016-06-26 11:29:25 +02:00
degasus
fdbda7b7dd
Null: Create Visual Studio project file.
...
Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00
degasus
59e4882af3
nullvideo: initial release of null video backend
2016-06-25 22:40:23 +02:00
degasus
c5e8238cc7
JitArm64: Fix dispatcher with MMU.
2016-05-20 08:32:16 +02:00
degasus
8e902abca3
JitArm64: Implement DSI exception.
...
Ok, this falls back on all memory instructions, but it's a way to start.
2016-05-20 08:32:16 +02:00
degasus
5db61b4bbb
JitArm64: Fix broken block handling.
2016-05-19 19:20:44 +02:00
degasus
37e2e92e33
JitArm64: Handle ISI excepction.
2016-05-19 19:20:44 +02:00
degasus
95ebb2991f
JitArm64: Check Exceptions on mtmsr.
2016-05-19 19:20:44 +02:00
degasus
782c68cf00
JitArm64: Clean up LWZ idle skipping.
2016-05-19 19:20:44 +02:00
degasus
c04cff57da
GLExtensions: Fix OpenGL ES 3.2 handling.
2016-05-18 23:22:46 +02:00
degasus
3a452f3cc5
VideoSW: Fix XFB config.
2016-05-18 18:37:44 +02:00
degasus
fa3526962d
VideoSW: Drop Update in XFB copy.
2016-05-18 18:37:44 +02:00
degasus
637851fce0
JitArm64: optimize bclrx
...
the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus
b6f16352e4
JitArm64: Check downcount on block linking.
...
This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus
10e716c623
JitCommon: Pass jit block instead of host pointer on linking.
...
So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus
cf3c65fbd0
JitArm64: Use B() instead of BR() to jumo to ASM.
...
Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus
b2be9bd7f7
JitArm64: Inline JitAsm in JitArm64.
...
So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.
However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
degasus
bca0e06a95
OGL: Use coherent mapping on Qualcomm devices.
2016-05-11 23:55:28 +02:00
degasus
7517d126c8
DriverDetails: Drop BUG_BROKENALPHATEST.
...
This flag is not in use at all.
2016-05-11 21:22:09 +02:00
degasus
6219c39cf5
OGL: Drop QC ES3.1 workaround.
...
This was never tested well:
HdkR> The tester was most likely trying to load a stale shader cache or something
2016-05-11 20:45:07 +02:00
degasus
2030ad4577
SCM: Use std::string.
...
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
degasus
6f2d8483b7
VideoSW: Fix special case.
...
I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
degasus
170a7f1a06
CoreTiming: Trim max slicelength to the given value.
...
Previously it was underclocking by 50% when there were
no events to schedule.
2016-04-30 19:28:14 +12:00
degasus
3a4ff30745
Android: Also create directorys for the Wii files.
2016-04-24 14:44:30 +02:00
degasus
18db9498d7
Android: Check asset overwrite per file.
...
So new files will be added, eg the missed Wii directory.
2016-04-24 14:44:30 +02:00
degasus
3f704dca75
Android: Also copy sys/Wii directory.
...
Seems like this one was just missed, some games just did not start without it.
2016-04-24 14:44:30 +02:00
degasus
ef01f234df
PixelShaderGen: Fixes implicit type conversion or PR #3772 .
...
This regression did only happen on OpenGL ES.
2016-04-10 12:49:32 +02:00
degasus
10e4f7e7bf
PixelShaderGen: Move constant multiplication to constant generation.
...
No need to do this within the shader per pixel if it can be done once.
2016-04-09 12:25:00 +02:00
degasus
6cd7740f4b
Android: Update gradle version
2016-04-02 13:56:30 +02:00
degasus
ab44d2ec5c
VideoSW: Drop SetTevReg for colors.
2016-03-06 11:05:49 +01:00
degasus
7a154181b4
VideoSW: Drop SetScissor().
...
Just access the global state directly.
2016-03-06 10:24:28 +01:00
degasus
8b0fd623e5
VideoSW: Drop SetViewOffset.
...
Just use the global state.
2016-03-06 10:22:44 +01:00
degasus
54a4d68c9a
JitArm64: implement dcbx
2016-03-05 00:29:38 +01:00
degasus
9bf50fb93d
JitArm64: Fix mulli.
...
mulli has no inst.OE
2016-03-04 22:51:47 +01:00
degasus
9ed465f4ac
JitArm64: Implement mulhwx
2016-03-04 22:51:46 +01:00
degasus
889a0d396d
JitArm64: Align farcode entry points to 16 bytes
2016-03-04 22:49:02 +01:00
degasus
eaa0e275db
JitArm64: Use immediate WriteExceptionExit more often.
2016-03-04 22:49:01 +01:00
degasus
689205f0a4
JitArm64: small cleanup, no changes
2016-03-04 22:49:01 +01:00
degasus
7b017c6a65
JitArm64: Use a register as PC argument for the dispatcher.
2016-03-04 19:50:12 +01:00
degasus
050932ed23
JitArm64: Rename global registers.
2016-03-04 19:50:12 +01:00
degasus
57d76cefb0
JitArm64: Merge WriteExceptionExit.
2016-03-04 19:50:12 +01:00
degasus
55b9ce9b5b
JitArm64: Store memory pointer once, not per block.
2016-03-04 19:50:12 +01:00
degasus
56c8f65bc2
JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions.
2016-03-04 19:50:12 +01:00
degasus
aea48c4591
JitArm64: Drop unused WriteExceptionExit.
2016-03-04 19:50:11 +01:00
degasus
c5b0dc98c2
JitArm64: Fix LWZ idle skipping.
2016-03-04 19:50:11 +01:00
degasus
1544e4049d
CustomTextures: Fix loading of the last mipmaps.
...
Non-square textures still have mipmaps down to 1x1.
2016-03-02 23:25:04 +01:00
degasus
64f9941595
EGL: Also check for higher GL versions.
...
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
degasus
e2725792d4
JitArm64: Optimize addi
2016-02-29 08:39:24 +01:00
degasus
4478146c80
JitArm64: Split addi from arith_imm.
...
They ARM assembly has different immediate versions for logic and additions, so there is no use in merging those instructions.
2016-02-29 08:39:14 +01:00
degasus
68defb72a3
JitArm64: Don't generate the carry if it's not used any more.
2016-02-27 21:27:29 +01:00
degasus
3286bbd9bd
JitArm64: Track single precision in ps_sel.
2016-02-25 19:47:07 +01:00
degasus
141e299161
JitArm64: Track single precision in fctiwzx.
2016-02-25 19:47:07 +01:00
degasus
e0793a274f
JitArm64: Track singles in fselx.
2016-02-25 19:47:07 +01:00
degasus
b4d0307b25
JitArm64: Remove LoadTo* helpers.
2016-02-25 19:47:07 +01:00
degasus
2112d8dfda
JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR
2016-02-25 19:47:07 +01:00
degasus
c30a66b2d5
JitArm64: Track singles in fabs.
2016-02-25 19:47:07 +01:00
degasus
84395b65f6
JitArm64: Track singles in psq_st.
2016-02-25 19:47:06 +01:00
degasus
fe87462be8
JitArm64: Track singles in stfs.
2016-02-25 19:47:06 +01:00
degasus
5fad3d94a0
JitArm64: Track singles in fcmpX.
2016-02-25 19:47:06 +01:00
degasus
c8948ff8c7
JitArm64: Track single precision in ps_maddXX.
2016-02-25 19:47:06 +01:00
degasus
7fd68c8761
JitArm64: Track singles in ps_sumX.
2016-02-25 19:47:06 +01:00
degasus
ca091b9e92
JitArm64: Track single precision in ps_res.
2016-02-25 19:47:06 +01:00
degasus
d185d2f704
JitArm64: Track singles in ps_mulsX.
2016-02-25 19:47:06 +01:00
degasus
6572790d8b
JitArm64: Track singles in ps_mergeXX.
2016-02-25 19:47:06 +01:00
degasus
5506295123
JitArm64: Track singles in frspx.
2016-02-25 19:47:06 +01:00
degasus
0efdd5cacd
JitArm64: Track singles in paired fp_logic.
2016-02-25 19:47:06 +01:00
degasus
003288a886
JitArm64: Track singles in fp_arith.
2016-02-25 19:47:05 +01:00
degasus
ae1b5ff9e8
JitArm64: Track single precision in load/store.
2016-02-25 19:47:05 +01:00
degasus
1e59dc1025
JitArm64: Single precision tracking.
2016-02-25 19:47:05 +01:00
degasus
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00
degasus
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
degasus
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
degasus
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
degasus
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
degasus
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
degasus
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
degasus
231daa2da1
Thread: Limit thread name to 15 bytes on linux.
2016-01-27 07:23:17 +01:00
degasus
a4a2928905
FifoPlayer: Sleep while high watermark is set.
2016-01-27 07:23:17 +01:00
degasus
159d83c5a9
FifoPlayer: Use more enums.
2016-01-26 19:19:21 +01:00
degasus
4295751662
Fifo: More comments for SyncGPU functions.
2016-01-24 11:06:01 +01:00
degasus
cf4478dc92
Fifo: Fix SyncGPU.
...
CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
degasus
aa430c10d5
VideoState: Simplify dummy wrapper.
2016-01-12 23:28:26 +01:00
degasus
5f244abf28
Fifo: Create a "Fifo" namespace.
2016-01-12 23:28:26 +01:00
degasus
c3481a576b
VideoBackend: Remove simple wrapper functions.
2016-01-12 23:28:26 +01:00
degasus
0c92603fd5
Merge VideoBackendHardware into VideoBackend.
...
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
degasus
efbe5bc4b6
VideoSW: Use more VideoCommon
...
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
degasus
ad1f7576ad
VideoConfig: Use "GFX.ini" for both D3D and OGL.
...
They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
degasus
3ff4ec275a
Throttler: Rename "framelimiter" to "emulation speed".
...
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
2016-01-05 23:39:05 +01:00
degasus
5d63a08a50
VideoSW: Clear Vertex data before usage
...
This must have no effect, everything else is usage of uninitialized memory.
2015-12-28 20:37:25 +01:00
degasus
5e9ab28ed1
VideoSW: Clear normal vertex data.
...
This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
degasus
94ae134bf4
Real Wiimote: Don't delay speaker data.
2015-12-17 23:48:43 +01:00