Commit Graph
314 Commits
Author SHA1 Message Date
Fiora 3aa40dab00 JIT64: optimize carry calculations
Omit carry calculations that get overwritten later in the block before they're
used. Very common in the case of srawix and friends.
2014-09-01 20:41:48 -07:00
Fiora a40278b1c4 JIT64: support merged branching for rlwinmx, too
Not quite as common a branch instruction as cmpwi, but close.
2014-09-01 20:41:12 -07:00
Fiora 10d691a277 JIT64: optimize some special cases of srawix
Shift by 31 and 1, both of which are pretty common, can be done in a few less
instructions. Tested with a hwtest.
2014-09-01 20:41:12 -07:00
Fiora 805be80f12 JIT64: Optimize carry handling
Carries are rather common and unpredictable, so do them branchlessly wherever
we can.
2014-09-01 20:41:11 -07:00
Fiora ee24d4714a JIT64: tweak srwx/slwx BindToRegister arguments
Register B gets immediately moved into the shift register, so even if a == b
it doesn't need to be loaded.
2014-09-01 20:41:11 -07:00
Fiora ad51fc7c4b JIT64: use xor instead of mov for loading a zero regcache immediate 2014-09-01 20:41:10 -07:00
Fiora 27996a65cf JIT64: use LEA for the "a = b + imm" case of addi 2014-09-01 20:41:10 -07:00
Fiora cd0c52b537 JIT64: avoid using LEA for adds when not necessary 2014-09-01 20:41:10 -07:00
Fiora 355850f499 JIT64: optimize sign/zero-extend
Also remove some comments that no longer apply since x86_32 was dropped.
2014-09-01 20:41:09 -07:00
Fiora 61af91ff16 JIT64: Optimize cmpXX
Use TEST instead of CMP if we're comparing against 0 (rather common), and
optimize the case of immediate compares further.
2014-09-01 20:41:09 -07:00
Fiora 41c3dde737 JIT64: optimize rlwinmx/rlwinix and friends
Take advantage of movzx as a replacement for anding with 0xff or 0xffff, and
abuse loads from the register cache to save ops.
2014-09-01 20:41:08 -07:00
Fiora 58dc802ce2 JIT64: optimize multiplication by immediate constants
Factor out common code and handle a few more common cases.
2014-09-01 20:41:08 -07:00
Lioncash f8e24de833 Merge pull request #907 from FioraAeterna/rollbacklmw
JIT: revert lmw optimizations
2014-08-31 13:51:24 -04:00
Ryan Houdek 1a6268e6cf Merge pull request #899 from FioraAeterna/checkram
JIT: fix RAM check in load-from-constant-address
2014-08-30 20:49:33 -05:00
Lioncash beb95b75ca PPCAnalyst: Use std::swap instead of making a temporary variable 2014-08-30 18:32:09 -04:00
Lioncash eb535be874 Core: Clean up brace placements 2014-08-30 18:06:49 -04:00
Lioncash 1d706b2311 Get rid of C-style empty function parameter indicators 2014-08-30 15:23:48 -04:00
Fiora 1ed6be12b9 JIT: revert lmw optimizations
This seems to break Star Wars Rogue Leader and I have no idea why, so for the
meantime I'm just going to revert it since it's not very important.
2014-08-30 04:17:48 -07:00
Fiora 88095a607a JIT: fix RAM check in load-from-constant-address
A bug that seems to have been uncovered by allowing immediate-address loads.
Super Monkey Ball 2 crashes without this change -- it's possible, however, that
the game actually requires the MMU hack, since it crashed due to accessing an
address in the 0x20000000-0x3fffffff range.
2014-08-28 12:54:23 -07:00
Ryan Houdek ad8fe0fb52 Merge pull request #879 from FioraAeterna/frspx
JIT64: add frspx implementation
2014-08-28 14:12:21 -05:00
Fiora c359d65dfe JIT64: add frspx implementation 2014-08-28 11:40:31 -07:00
Ryan Houdek 4a78a8a72a Merge pull request #876 from FioraAeterna/floatloadstore
JIT64: clean up and unify float load/store code
2014-08-28 13:37:27 -05:00
Dolphin Bot 359aa664e1 Merge pull request #898 from FioraAeterna/fprffix
JIT: make fprf conditional in fcmp, just like the other instructions
2014-08-28 20:25:26 +02:00
Dolphin Bot 5e514dcfbc Merge pull request #881 from FioraAeterna/mulhwx
JIT64: add mulhwx implementation
2014-08-28 20:25:13 +02:00
Fiora 7929f2f033 JIT: make fprf conditional in fcmp, just like the other instructions
Missed in the FPRF merge (it didn't break anything, but it's probably a bit
slower and not consistent with the others).
2014-08-28 11:19:09 -07:00
Ryan Houdek 0217fb2008 Merge pull request #843 from FioraAeterna/fprf
JIT: Initial FPRF support
2014-08-28 13:15:50 -05:00
Fiora 043256449e Jit64: some load/store optimizations
Avoid extra ops during address calculation in loads; use LEAs or immediates
whenever possible.
2014-08-28 10:12:55 -07:00
Fiora 7e07acbf3f Fix another absent-minded typo in the fmul interpreter patch 2014-08-26 23:00:11 -07:00
Fiora 1a0a33518b Bugfixes for fmul rounding
Fix the places I forgot to add Force25Bit, and fix an incredibly silly typo bug
2014-08-26 21:37:45 -07:00
Fiora 7dbc623dc0 JIT: Initial FPRF support
Doesn't support all the FPSCR flags, just the FPRF ones.
Add PPCAnalyzer support to remove unnecessary FPRF calculations.

POV-ray benchmark with enableFPRF forced on for an extreme comparison:
Before: 1500s
After, fmul/fmadd only: 728s
After, all float: 753s

In real games that use FPRF, like F-Zero GX, FPRF previously cost a few percent
of total runtime.

Since FPRF is so much faster now, if enableFPRF is set, just do it for every
float instruction, not just fmul/fmadd like before. I don't know if this will
fix any games, but there's little good reason not to.
2014-08-26 10:57:03 -07:00
Fiora 288babf414 PPCFP: add comment 2014-08-26 09:08:22 -07:00
Fiora 90324f3809 JIT64: add mulhwx implementation 2014-08-26 01:09:04 -07:00
Fiora aaca1b01e5 JIT64: clean up and unify float load/store code
While we're at it, support a bunch of float load/store variants that weren't
implemented in the JIT. Might not have a big speed impact on typical games but
they're used at least a bit in povray and luabench.

694 -> 644 seconds on povray.
2014-08-25 19:51:40 -07:00
Lioncash 44ee2f20b9 Merge pull request #874 from FioraAeterna/fixidiocy
JIT: fix incredibly silly mistake in fmul rounding patch
2014-08-25 13:22:33 -04:00
Fiora f04e362721 JIT: fix incredibly silly mistake in fmul rounding patch 2014-08-25 10:10:28 -07:00
comex 6574682ff5 Remove unused variable m_zero. 2014-08-24 16:22:19 -04:00
comex d128795594 Merge pull request #862 from comex/registersinuse
Reduce my idiocy in register saving code.
2014-08-24 16:16:32 -04:00
comex a7752f49be Merge pull request #861 from comex/warnings
Fix warnings for OS X
2014-08-24 16:15:58 -04:00
comex cf01f47b52 Fix bloody printf specifiers.
In particular, even in code that only runs on x86-64, you can't use
PRIx64 for size_t because, on OS X, one is unsigned long and the other
is unsigned long long and clang whines about the difference.  I guess
you could make a size_t specifier macro, but those are horribly ugly, so
I just used casting.

Anyone want to make a nice (and slow) template-based printf?

Now without bare 'unsigned'.
2014-08-24 15:56:41 -04:00
Pierre Bourdon ebf1b98106 Merge pull request #834 from FioraAeterna/fixfmulrounding
JIT64: Fix fmul rounding issues
2014-08-24 19:49:56 +02:00
Fiora 4d7b1275c9 Interpreter: apply the same odd rounding to single multiplies as the JIT 2014-08-24 10:28:52 -07:00
Fiora 4f18f6078f JIT64: Fix fmul rounding issues
Thanks to magumagu's softfp experiments, we know a lot more about the Wii's
strange floating point unit than we used to. In particular, when doing a
single-precision floating point multiply (fmulsx), it rounds the right hand
side's mantissa so as to lose the low 28 bits (of the 53-bit mantissa).

Emulating this behavior in Dolphin fixes a bunch of issues with games that
require extremely precise emulation of floating point hardware, especially
game replays. Fortunately, we can do this with rather little CPU cost; just ~5
extra instructions per multiply, instead of the vast load of a pure-software
float implementation.

This doesn't make floating-point behavior at all perfect. I still suspect
fmadd rounding might not be quite right, since the Wii uses fused instructions
and Dolphin doesn't, and NaN/infinity/exception handling is probably off in
various ways... but it's definitely way better than before.

This appears to fix replays in Mario Kart Wii, Mario Kart Double Dash, and
Super Smash Brothers Brawl. I wouldn't be surprised if it fixes a bunch of
other stuff too.

The changes to instructions other than fmulsx may not be strictly necessary,
but I included them for completeness, since it feels wrong to fix some
instructions but not others, since some games we didn't test might rely on
them.
2014-08-24 10:28:52 -07:00
Pierre Bourdon aaff5a0afb Merge pull request #856 from FioraAeterna/ppcfpopt
JIT: faster PPC_FP code
2014-08-24 19:25:56 +02:00
comex d19ec35363 Reduce my idiocy in register saving code.
(1) Rename ABI_ALL_CALLEE_SAVED to ABI_ALL_CALLER_SAVED, because that's
what it was actually defined as (and used as).  Derp.

(2) RegistersInUse is always used for the purpose of saving registers
before calling a C++ function in the middle of a JIT block (without
flushing).  There is no need to save callee-saved registers in this
case.  Change the name to CallerSavedRegistersInUse and mask with
ABI_ALL_CALLER_SAVED.

Nothing obvious broke when starting up a Melee game.  (I added a test
for anything actually being masked out; it happens, but in this
particular case seemed to occur at most a few dozen times per second, so
the actual performance benefit is probably negligible.)
2014-08-23 15:46:10 -04:00
Fiora 59c1a46ab1 JIT: faster PPC_FP code
The PPC_FP conversion code can be made a lot simpler with the observation
that the only values that need to be sent through the slow x87 path are
denormals.

A whole bunch faster: 708->678 seconds on POV-RAY.
2014-08-23 07:44:42 -07:00
Ryan Houdek fc5a73d62e Merge pull request #849 from FioraAeterna/fixppcanalyzer
PPCAnalyzer: move num_instructions initialization to correct place
2014-08-22 00:14:11 -05:00
Lioncash 25e29c323d Merge pull request #842 from lioncash/jit
Coding style clean up for the Jit, JitARM and JitIL
2014-08-21 15:25:43 -04:00
Fiora 5c0145f71b PPCAnalyzer: move num_instructions initialization to correct place
Much of the PPC Analyzer code (e.g. instruction reordering for merging
branches) wasn't actually being run.
2014-08-21 11:19:23 -07:00
Lioncash f17dcd2019 Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Lioncash 20f8ec9afa Core: Join a few if statements in IR.cpp 2014-08-20 14:26:16 -04:00