Co-authored-by: Mai <[email protected]> Co-authored-by: BhaaL <[email protected]> Co-authored-by: iwubcode <[email protected]>
A lot of the remaining complexity in Renderer is the massive Swap function which tries to handle a bunch of FrameBegin/FrameEnd events. Rather than create a new place for it. This event system will try to distribute it all over the place