Commit Graph
3530 Commits
Author SHA1 Message Date
Ryan Houdek 2f0aca2055 [ARM] Fix the JITILArm and JITArm dispatchers from comex's recent changes. 2013-10-12 08:30:26 +00:00
Ryan Houdek 0556193442 Build fix for previous commit. 2013-10-11 21:45:44 -05:00
comex 78a4dbced8 Remove more unused stuff. 2013-10-09 21:37:29 -04:00
comex 8962b9606b One shudders to imagine what inhuman thoughts lie behind that code.
(Read_Opcode_JIT and Write_Opcode_JIT read/write from unrelated memory
areas.*  Rename the latter and refactor.)

*except at the one specific exception handler where it doesn't.  I
have no idea what this is supposed to do, but it probably doesn't do
it correctly.  For now, remove the exception.
2013-10-09 21:37:29 -04:00
comex 2e32f11f03 Remove "deprecated" and unused function Read_Opcode_JIT_LC. 2013-10-09 21:37:28 -04:00
comex 5847e26d34 Minor JitCache cleanup. 2013-10-09 21:37:28 -04:00
comex 86f2e1734a Make JIT_UNLIMITED_ICACHE always on.
(1) The alternative doesn't compile.
(2) Despite "unlimited" sounding like a hack, it's actually
    significantly more correct then the alternative, which is no
    emulated icache.
(3) Easier to wrap my head around.
2013-10-09 21:37:28 -04:00
Ryan Houdek 715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek bd79603c66 [ARM-JitArmIL] Enable a bunch of instructions. 2013-10-09 23:03:39 +00:00
Ryan Houdek 4914665429 [ARM-JITArmIL] Remove the SystemRegisters file. 2013-10-09 20:59:15 +00:00
comex d5e40bfb01 Don't waste time looking up the block if enableBlocklink is off anyway. 2013-10-09 15:01:55 -04:00
Matthew Parlane 935ed814ea Missed a accept error handler.
Init instead of memset.
2013-10-09 23:35:29 +13:00
Matthew Parlane f811dbb575 Fix accept() bug, which was using the wrong isRW for error conversion.
Also fixed a debug issue where local_name is used uninitialised.
2013-10-09 22:16:04 +13:00
Ryan Houdek 932586f743 [JitArmIL] Fix Windows build? 2013-10-09 00:55:43 +00:00
Ryan Houdek 4263f062b0 [JITArmIL] Fix JITIL compiling on x86. 2013-10-08 19:16:27 -05:00
Ryan Houdek ce5dbfe7a7 [ARM-JITArmIL] Begin merging of the two IL cores in to a common source base. 2013-10-08 19:23:37 +00:00
Ryan Houdek a0f2183424 [ARM-JITArmIL] Provide the necessary instructions to allow the JitArmIL to actually run. Disable branch instructions as well for now since one is wrong somewhere. 2013-10-08 16:42:33 +00:00
Ryan Houdek 0236ba3f86 [ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added. 2013-10-07 23:25:13 +00:00
Ryan Houdek a4eab75d15 [ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done. 2013-10-07 14:25:07 +00:00
comex d6f0ecebb4 Fix updating the register even if an exception occurred in MMU mode. 2013-10-07 02:34:38 -04:00
comex a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
skidau 2b08172a45 Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.
Updated the PC for the fifo writes processing in the less common case.
2013-10-06 16:31:34 +11:00
Matthew Parlane 8722b9cfb5 Missing break for IOCTL_ES_DELETETITLECONTENT 2013-10-06 16:22:44 +13:00
Lioncash a7d073b0da [Core] Simplify a loop within function Run() in Interpreter.cpp. The increment variable for the for loop is never used at all, so it's sensible to replace it with a while loop. 2013-10-05 14:38:21 -04:00
skidau 2d00c3a4f8 Added code to update the PC before doing a fastmem write. Fixes games with freezing and FIFO errors since r2a339c926e43c11f7b9acc8d3af202f0be54e2b0. 2013-10-05 23:23:49 +10:00
comex 6498a77362 Fix storeSingleFloat stack alignment. 2013-10-05 07:56:57 -04:00
skidau 8324510d65 Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not to boot). 2013-10-05 13:07:40 +10:00
skidau b7d1c03c8a Added a check for the IOS version before overriding the OSGetResetCode() function.
Fixes issue 6700.
2013-10-05 12:41:59 +10:00
comex a51eb5fd19 Fix idle skipping.
It incorrectly continued to test EAX after it was changed to load
directly to the assigned register.

Also switch from a flush to ABI_PushRegistersAndAdjustStack, to avoid
needless flushing in the no-idle case.
2013-10-04 20:33:39 -04:00
comex 3679f9ba60 Don't push registers before pairedStoreQuantized, that's dumb.
And fix some stuff up.  It would probably be good to unify the stack
handling some more rather than having ABI_PushRegistersAndAdjustStack do
part of it and ABI_AlignStack the rest, causing unnecessary subtract
instructions on Linux x86 (only).
2013-10-04 15:48:06 -04:00
comex a91469ffa5 Fix stfd, which was broken in the fastmem writes commit. 2013-10-03 18:22:35 -04:00
comex 5e4665301b Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.
As part of that, change SafeLoadToEAX to SafeLoadToReg, and have JitIL
use that, which should fix fastmem on JitIL.

This should also fix a potential stack corruption issue with x86.
2013-10-03 18:22:35 -04:00
comex a53dc6f981 Remove profiled re-JIT support in JitIL.
It's extremely unsafe, unused (not exposed in the GUI and not present in
any gameconfigs), and mostly obviated by fastmem.  Although this type of
thing could theoretically be useful someday for fastmem support with
MMU, it's probably not the best way to do it, the existing
implementation is way too simplistic, and it can always be dug up to
provide support for a new implementation if needed.

Not like it's a big deal to keep it working, but it really seems
pointless.
2013-10-03 18:22:12 -04:00
comex 3b0c0e2500 Trap to the debugger properly after BackPatch failure. 2013-10-03 18:21:29 -04:00
Ryan Houdek fe3d0c9aa2 [ARM] Disable subfic, it prevents Wind Waker from booting into a save game. 2013-10-03 06:43:16 +00:00
comex cb3afe8f70 Warning fixes:
- Don't use %lu for size_t; they're different on Linux x86.

- has_warned_about_drivers is only used on win32, so only declare it
  there to avoid a unused variable warning.
2013-10-02 20:48:37 -04:00
Lioncash 1ec4894bc5 [Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same. 2013-10-02 18:18:54 -04:00
Matthew Parlane cd99e5e3a6 mtspr fall through to interpreter not needed for basic SPRs 2013-09-30 23:43:11 +13:00
Matthew Parlane d261dfaf46 Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
Rachel Bryk b0200219dd Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync. 2013-09-28 23:39:29 -04:00
comex 853392b790 Use a separate section for enabled Gecko codes, like AR.
This properly fixes default gecko codes.

It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
comex f57ff0a569 Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming
everything.  Meh.
2013-09-28 23:38:25 -04:00
Rachel Bryk 9c53a21c18 Allow setting DSP settings via game ini. 2013-09-28 08:31:28 -04:00
Rachel Bryk 785171abb4 Change iTLBHack to a bool.
It is only used as a bool.

Fixes issue 6668.
2013-09-28 08:07:23 -04:00
skidau 9a2c7df8dc Added a small disc access delay to fix the missing music in Super Monkey Ball 2. 2013-09-27 20:35:27 +10:00
Lioncash 4542b9fcbb [Core] Fix a memory leak in NetPlayServer.cpp in function OnData(). 2013-09-26 15:42:22 -04:00
Ryan Houdek e37cb1fc76 Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390. 2013-09-26 18:09:25 +00:00
Ryan Houdek 691f76b826 [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy. 2013-09-25 18:17:05 +00:00
comex 54843ad1e8 Need to reload from XMM0 in this case. 2013-09-25 14:16:20 -04:00
Rachel Bryk 74ee85aaac Fix linux, attempt 2. 2013-09-25 06:22:11 -04:00