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Yaya48/dolphin
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41,186 Commits 2 Branches 0 Tags
45481620b870da85b60da896462b56d37be7f7ca
Commit Graph
10 Commits
Author SHA1 Message Date
iwubcodeandTellowKrinkle 12dd15c8dd VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <[email protected]>
2023-12-15 11:06:02 -06:00
TellowKrinkle 394dd02d0a VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
OatmealDome 3e9c9a3e8d Merge pull request #12004 from TellowKrinkle/MetalMultiTarget
VideoBackends:Metal: Multi render target support
2023-09-03 23:31:38 -04:00
iwubcode 3627398cf5 VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
TellowKrinkle fc4036af80 VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
iwubcode 834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
Scott Mansell 31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell e009002411 Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Scott Mansell 3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell eaae5b4a45 Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
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