Commit Graph
6522 Commits
Author SHA1 Message Date
Pierre Bourdon 14cdf82a69 Merge pull request #3638 from lioncash/mmio
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash b36b10fa78 Memmap: Make the MMIO mapping a unique_ptr 2016-02-15 00:02:00 -05:00
Matt Mastracci 4e6f58d82e [DVD] Signedness fix in realistic timing path 2016-02-14 14:27:08 -07:00
Ryan Houdek cafc879b7c Merge pull request #3617 from degasus/arm
JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras 797431dda4 MMIO: correct error message 2016-02-13 17:42:24 +00:00
degasus f259a8d6cf JitArm64: Merge more stuff into ps_maddXX. 2016-02-12 23:26:47 +01:00
degasus 8b32cd0738 JitArm64: Merge ps_sumX. 2016-02-12 10:09:57 +01:00
degasus 2d8e1bc34d JitArm64: Merge PS stuff into fp_logic. 2016-02-12 10:09:57 +01:00
degasus 52f9912c46 ArmJit64: Merge FP two operant instructions. 2016-02-12 10:09:57 +01:00
degasus 157404fd1e JitArm64: Merge ps_mulsX. 2016-02-12 10:09:57 +01:00
degasus 09af32c063 JitArm64: Merge ps_mergeXX. 2016-02-12 10:09:57 +01:00
degasus 1b6d9dfc4e JitArm64: Merge ps_maddsX. 2016-02-12 10:09:57 +01:00
degasus 19713f7c14 JitArm64: Merge scalar 4-operant instructions. 2016-02-12 10:09:53 +01:00
degasus 9c048bbc36 JitArm64: Also merge 3 way FP-PS instructions. 2016-02-10 17:41:25 +01:00
degasus 83eb1d8c31 JitArm64: Merge 3 way FP instructions. 2016-02-10 17:41:25 +01:00
Aestek b92a80ba1b Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
Ryan Houdek 35d7c2bc78 Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Ryan Houdek 19cd9ecf16 Fix a few missing includes 2016-02-05 10:50:08 -06:00
Pierre Bourdon c2c1f839dd Merge pull request #3574 from palxex/master
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon 50221088a9 Merge pull request #3576 from lioncash/boot
BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon 9da8593cf4 Merge pull request #3569 from mathieui/netplay-gcpad-position
[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon ff5d6887d1 Merge pull request #3575 from mathieui/netplay-server-cleanup
Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
mathieui c7750b287d netplay: default the local pad to a gc controller
if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart ea44e0e3ba fix El Capitan WiimoteReal pairing problem and refresh crash problem 2016-01-28 14:29:44 +08:00
mathieui 4529930f91 gcadapter: fix an incorrect mapping for non-local devices
Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.

Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui b9b4a0c530 gcadapter: set the konga setting properly
if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.

(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
degasus a4a2928905 FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
Lioncash d7d0673900 BootManager: Vertically align where sensible to do so 2016-01-26 20:54:22 -05:00
Lioncash 0c920f175f BootManager: Simplify SaveConfig
Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui aaf2be2044 bootmanager: update the supposed-end-of-enum
fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui 24cb6487d4 [netplay] Fix a regression
Introduced in 6e13496d8, pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui 8ce9191948 NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
mathieui 34ae512d91 NetPlayServer: Make pad data unpacking nicer to read 2016-01-27 01:34:03 +01:00
mathieui 1c808a2835 NetPlayServer: Possible out-of-bounds access on invalid input
if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui 8e1be37feb NetPlayServer: in-class initialization 2016-01-27 01:20:44 +01:00
degasus 159d83c5a9 FifoPlayer: Use more enums. 2016-01-26 19:19:21 +01:00
Mathew Maidment 48e7e5b72e Merge pull request #3567 from lioncash/netplay
NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment ee0fbdf087 Merge pull request #3558 from lioncash/dvd-global
DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash c434b5b3a9 NetPlayClient: Use std::array instead of C arrays for buffers 2016-01-25 04:57:21 -05:00
Lioncash 7304c863a6 NetPlayClient: Deduplicate code for player list retrieval 2016-01-25 04:57:20 -05:00
Lioncash e6ad76fa70 NetPlayClient: Extract control mapping checking to its own function 2016-01-25 04:57:19 -05:00
Lioncash 8588c8fd31 NetPlayClient: Make SendAsync take a unique_ptr as a parameter 2016-01-25 04:57:18 -05:00
Lioncash c2deb337aa NetPlayClient: In-class initialize variables where possible 2016-01-25 04:57:17 -05:00
Lioncash 1d8ff504a5 NetPlayClient: Make m_state private
Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash 102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Lioncash d9f87b8030 NetPlayClient: Remove unnecessary includes
Replace with needed ones
2016-01-24 21:46:49 -05:00
Lioncash 90f2f48ef6 DVDInterface: Use correct prefix for static local variables 2016-01-24 17:24:33 -05:00
degasus 4295751662 Fifo: More comments for SyncGPU functions. 2016-01-24 11:06:01 +01:00
degasus cf4478dc92 Fifo: Fix SyncGPU.
CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00