Commit Graph
100 Commits
Author SHA1 Message Date
degasus fe41ed7fa1 JitCache: Use pointers in the ICache and dispatchers. 2017-01-12 21:43:28 +01:00
degasus d4a529614a Jit64: Use PPCSTATE reg if possible. 2017-01-12 20:55:17 +01:00
degasus a8b26937f3 JitCache: Clean up GetBlockFromStartAddress. 2017-01-12 20:24:43 +01:00
degasus 214f37ecef JitCache: Rename variables. 2017-01-12 20:23:14 +01:00
degasus 3ee178abe7 JitCache: Drop unused functions. 2017-01-12 20:23:14 +01:00
degasus 7e850361fb JitCache: Add a helper function to iterate over all blocks. 2017-01-12 20:23:14 +01:00
degasus ca026b58ab JitCache: Use a pointer in links_to. 2017-01-12 20:23:14 +01:00
degasus 928ccbef53 JitCache: Use a pointer in block_map. 2017-01-12 20:23:14 +01:00
degasus 74a27d9742 JitCache: Use a pointer in start_block_map. 2017-01-12 20:23:14 +01:00
degasus 2d5288dc10 JitCache: Return a pointer in AllocateBlock. 2017-01-12 20:23:14 +01:00
degasus f14cebf079 JitCache: Use a pointer in FinalizeBlock. 2017-01-12 20:23:14 +01:00
degasus d3aa8c8080 JitCache: Return a pointer in GetBlockFromStartAddress. 2017-01-12 20:23:14 +01:00
degasus f6ec96efbd JitCache: Use a pointer in DestroyBlock. 2017-01-12 20:23:14 +01:00
degasus 68c85d32f7 JitCache: Use a pointer in UnlinkBlock. 2017-01-12 20:23:14 +01:00
degasus eb390f3020 JitCache: Use a pointer in LinkBlock. 2017-01-12 20:23:14 +01:00
degasus ccb8c44a5a JitCache: Use a pointer in LinkBlockExits. 2017-01-12 20:23:14 +01:00
degasus f12460d1f4 VideoSW: Fix GL ES shader. 2017-01-07 12:32:15 +01:00
degasus f6c7a258ed BlendState: Use masking as a fastpath for the logic op NO_OP. 2017-01-06 14:01:39 +01:00
degasus 23b0faeba5 OGL: Use VideoCommon blend state for framebuffer configuration. 2017-01-06 14:01:39 +01:00
degasus 3df828463d VideoCommon: Assembly blending state in a shared state object. 2017-01-06 14:01:36 +01:00
degasus 41b0c74e30 VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
degasus b7d8bd13a6 OGL/Vulkan: Drop dual pass alpha. 2017-01-04 19:59:41 +01:00
degasus d0a73c1d90 TextureCache: Add a dirty bit for partial updates on overlapping EFB copies. 2016-12-27 17:26:04 +01:00
degasus abf9bb170b TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
degasus 04f319066d TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
2016-12-26 22:10:21 +01:00
degasus 8f9f2b1f76 DSPHLE: Seperate HLE construction and initialization.
We must be able to construct the HLE without emulating the initialization
on loading a savestate.
2016-12-26 12:25:57 +01:00
degasus 5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
degasus 21f3e97435 Jit64: Avoid pointer casts if possible. 2016-12-04 13:09:16 +01:00
degasus f325d41def DSPJit: Use tmp register for pointer immediate.
PIE.
2016-12-04 13:09:16 +01:00
degasus d26709f713 Jit64: Use ImmPtr for mtcrf.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus 8189ef432b Jit64: Use ImmPtr for mcrxr.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus 23c284c081 Jit64: Use ImmPtr for inst.OE handling.
A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
degasus 193dd97759 VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus 3816207d7b OGL: Fix frame dump on emulation close. 2016-11-10 12:59:22 +01:00
degasus 21774bdc81 OGL: Only flush the frame dumping thread on dumping.
This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
degasus 52caa4f2f5 VideoCommon/Render: Inplace frame dump encoding.
This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
degasus 741debe229 OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
degasus f6a6cc9c67 OGL: Use PBO for framedump, with async readback. 2016-11-07 22:17:32 +01:00
degasus a47332bf8a VideoCommon/Render: Use a flag for screenshot. 2016-11-07 22:16:34 +01:00
degasus d79840078f Renderer: Threaded frame dumping. 2016-11-07 22:11:13 +01:00
degasus 3c65c5f2c5 AVIDump: Drop frames which are delayed over a savestate. 2016-11-04 18:39:50 +01:00
degasus be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus dad5041737 AVIDump: Inline OSD error handling.
This fixes a review feedback in PR #4345.
2016-11-04 18:03:14 +01:00
degasus 03d8efc270 AVIDump: Merge redundant variables.
They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus 112e18a5d1 AVIDump: Drop stored frame.
This used an invalid pointer, which was only valid within AddFrame.

This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
degasus abe9c30d3d JitArm64: Also push/pop gpr.R(addr).
This fixes slowmem load instruction with update.
2016-11-02 22:38:03 +01:00
degasus 5a8c52ce3a JitArm64: Fix srawx. 2016-11-01 11:55:06 +01:00
degasus 0a3e5a0fe8 JitArm64: srawix cleanups. 2016-10-31 23:40:09 +01:00
degasus c69903eb42 JitArm64: CR field cleanup. 2016-10-31 23:40:09 +01:00
degasus 3405f5ac1a JitArm64: Optimize carry behavior of srawix. 2016-10-31 23:40:09 +01:00
degasus 0d78f5926f JitArm64: Keep carry in the host flag for all integer instructions. 2016-10-31 23:40:08 +01:00
degasus f449541e65 JitArm64: Implement derefered carry usage. 2016-10-31 23:40:08 +01:00
degasus 4d88f5410e JitArm64: Store carry within the host carry flag. 2016-10-31 23:40:08 +01:00
degasus 041129fb34 JitArm64: Implement mcrxr. 2016-10-29 13:36:41 +02:00
degasus 293553f317 JitArm64: Implement subfzex. 2016-10-29 13:36:39 +02:00
degasus f1a67bb1a2 JitArm64: Implement divwx 2016-10-29 13:35:23 +02:00
degasus a8b1347ea9 JitArm64: Implement srawx. 2016-10-29 13:34:28 +02:00
degasus 332d51858a JitArm64: Clean LSL 0.
This is a no-op in the instruction set.
2016-10-27 19:19:06 +02:00
degasus 8ad98d0046 ArmEmitter: Merge AddI2R helpers. 2016-10-27 19:19:06 +02:00
degasus 694e9b4132 JitArm64: ADDI2R optimizations 2. 2016-10-27 19:19:06 +02:00
degasus 1df694626d JitArm64: Optimize addi2r & subi2r. 2016-10-26 21:54:13 +02:00
degasus df250b84cc JitArm64: Avoid MOVI2R is possible.
Just use all kind of ADDI2R, SUBI2R, ...
They have some optimizations internally.
2016-10-26 21:54:09 +02:00
degasus 1a8a25cc93 JitArm64: Drop two DUP() usages.
And replace them with the aarch64 feature FMUL.
This skips one instruction in rarely used PPC instructions.

thx @ HdkR for spotting it.
2016-10-25 22:26:54 +02:00
degasus 1cc1876002 Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
This reverts commit 5c0fa4db4f, reversing
changes made to b8731eb818.
2016-10-15 12:44:37 +02:00
degasus b8a1611f4a Revert "Merge pull request #4287 from shuffle2/typo-fix"
This reverts commit 6bff97ea30, reversing
changes made to 5c0fa4db4f.
2016-10-15 12:33:27 +02:00
degasus df5eff9ab7 VideoSW: Use VideoCommon frame dumping. 2016-10-11 22:32:06 +02:00
degasus 22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
degasus 9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
degasus 64927a2f81 Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
degasus 21e42c68c4 Renderer: Remove write-only variable.
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus db0509560e AVIDump: Hard code rgba. 2016-10-08 18:16:32 +02:00
degasus 0864ef4352 VideoCommon: Add custom stride for framedumping. 2016-10-08 15:44:54 +02:00
degasus 1ef5ba0c53 D3D: Skip redundant format convertions. 2016-10-08 15:40:49 +02:00
degasus b5a91e1dfa Framedumps: Add finish() function to limit memory lifetime. 2016-10-08 15:39:22 +02:00
degasus ebc617882b VideoCommon: Drop RepeatFrameDumpFrame helper.
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
degasus d078309827 ImageWriter: Don't use inplace alpha truncation.
This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
degasus 8c999f9ee8 VideoCommon: Mark framedump variables as private.
And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus e82cf46436 Vulkan: Use VideoCommon framedump helpers. 2016-10-07 23:17:16 +02:00
degasus 6b08830a95 D3D12: Use VideoCommon framedump helpers. 2016-10-07 23:15:10 +02:00
degasus 64b648f6c8 D3D: Use VideoCommon framedumping helpers. 2016-10-07 23:10:36 +02:00
degasus a530708bb1 OGL: Use VideoCommon framedump helpers. 2016-10-07 23:09:10 +02:00
degasus f45ddddf1c VideoCommon: Add shared framedumping code. 2016-10-07 23:07:40 +02:00
degasus 34d733d376 OGL/Render: Drop write-only variable. 2016-10-07 21:44:52 +02:00
degasus 05eff01229 Android: Update the gradle file to use android studio 2.2 cmake. 2016-10-05 23:44:10 +02:00
degasus 6d2827ff6b PixelShader: Drop redundant warning.
This warning was raised both on UID generation and on shader generation.
2016-10-04 10:13:46 +02:00
degasus 083be0832f LightingShader: Drop xfmem usage.
Our shaders must only depend on the UID, not on any global state.
2016-10-04 10:13:46 +02:00
degasus 829fc8f0ad PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
2016-10-04 10:13:46 +02:00
degasus 40aa54447d Jit64: Drop very outdated comment about idle skipping. 2016-10-04 08:31:43 +02:00
degasus 0c67297ea0 ConfigManager: Drop SkipIdle option.
This option is safe + deterministic, so let's always enable it.
2016-10-04 08:31:43 +02:00
degasus 12f050bb8e Fifo: Fix SyncGPU. 2016-10-03 10:38:16 +02:00
degasus f7e07f8f3b MMU: Don't generate virtual memory area on 32bit builds.
There is no JIT, so no need for fastmem. This memory won't be used at all.
2016-10-03 10:26:23 +02:00
degasus 0de1c6c99c MMU: Sort physical access by common access pattern. 2016-10-03 10:26:23 +02:00
degasus d1488d0dc4 MMU: Drop force inline usage.
This is not needed, the compiler will do it on it's own if required.
2016-10-03 10:26:19 +02:00
degasus 4b3e388bd7 Jit64: Fix merge failure of dynamic_bat. 2016-10-03 10:15:52 +02:00
degasus ebc47a4b36 Memmap: Drop redundant global bFakeVMEM flag. 2016-10-03 10:15:52 +02:00
degasus 732e0ff03a VertexLoaderArm64: Mark register allocation as static const. 2016-09-26 22:19:07 +02:00
degasus 7c9bba2213 Arm64Emitter: Fix std::array initializer. 2016-09-26 22:17:25 +02:00
degasus 11bfc7fe77 JitArm64: Move memcheck check into fallback code.
So now each implemented slowmem instruction should check for DSI on each own.
2016-09-26 22:17:25 +02:00
degasus 39c08694a0 JitArm64: Optimize addic.
If simm < 0, it's faster to call MOVI2R(-simm) as only the lower bits are set.
2016-09-26 22:17:25 +02:00
degasus 1f94abea18 JitArm64: Optimize logic immediate instructions.
Try to use also the immediate instruction on ARM.
2016-09-26 22:17:25 +02:00