Markus Wick
9d1ae76d0d
Merge pull request #5200 from lioncash/frame
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Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash
c457ee4995
Frame: Remove callback function prototypes from header
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Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Markus Wick
3bd184a255
Merge pull request #4467 from stenzek/gpu-texture-decoding
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VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Michael Maltese
f1dfa7933c
FrameTools: unbind KEY_DOWN handler when game stops
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Fixes issue 10162: Cannot type window text fields in macOS builds[0]
[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Lioncash
05872336a9
ExpressionParser: Rename ParseStatus' Success member to Successful
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This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Lioncash
c09f7bd84b
Frame: Convert TAS dialog C array to std::array
2017-04-02 04:11:58 -04:00
Lioncash
678905764a
Movie/Frame: Amend variable naming
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Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
Lioncash
7f0203a5b0
Frame: Make TAS dialogs private
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Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
Stenzek
82fd984f3e
VideoBackends: Add configuration field for GPU texture decoding
2017-04-01 12:32:05 +10:00
JosJuice
f106ba70d4
Move DVD code to a new directory
2017-03-31 17:27:23 +02:00
Lioncash
6495becaf7
Frame: Remove GetGameListCtrl()
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This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
2017-03-30 16:05:20 -04:00
Lioncash
497292cb1b
MainMenuBar: Amend MEGA signature help tooltip
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Keeps it consistent with the regular signature DB option
2017-03-28 17:14:04 -04:00
Anthony
fee2577e25
Merge pull request #5088 from sepalani/mega_signature
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SignatureDB: Support for WiiTools MEGA files added
2017-03-28 12:28:21 -07:00
Sepalani
4cb84d06f0
SignatureDB: Support for WiiTools MEGA files added
2017-03-28 20:16:09 +01:00
Anthony
cdd3ac023c
Merge pull request #5133 from leoetlino/ugh-windows
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Fix issues introduced by cpp-optparse on Windows
2017-03-28 09:17:02 -07:00
Matthew Parlane
3eff869937
Merge pull request #5156 from sepalani/gen-sym
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Generate Symbols From menu added
2017-03-28 15:36:33 +13:00
Sepalani
5b88782e30
Generate Symbols From menu added
2017-03-28 02:05:27 +01:00
Matthew Parlane
28916997a5
Merge pull request #5130 from ligfx/inputconfigdiagbitmapsswitchdefault
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InputConfigDiagBitmaps: add switch empty cases (fixes warning)
2017-03-26 14:54:50 +13:00
Léo Lam
c1cd7d9c0e
WX: Redirect stdout to console output
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Thank Windows for its default console handling.
This fixes std::cout not working on Windows.
2017-03-25 23:28:45 +01:00
Léo Lam
77b389bf99
WX: Move init mutex lock to after command line
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Calling std::exit while having a mutex locked leads to an assertion.
Moving the lock is fine, since all it protects against is really just
UICommon.
2017-03-25 23:24:02 +01:00
Michael Maltese
c4bb452f2b
InputConfigDiagBitmaps: add switch empty cases (fixes warning)
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Fixes warning:
```
dolphin/Source/Core/DolphinWX/Input/InputConfigDiagBitmaps.cpp:170:13: warning: 7 enumeration values not handled in switch: 'Other', 'MixedTriggers', 'Buttons'... [-Wswitch]
switch (g->control_group->type)
^
```
2017-03-22 13:00:54 -07:00
Lioncash
f91292eff2
GeckoCodeConfig: Return vector by value for LoadCodes()
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Using an out-param is a leftover from C++03. Action Replay codes already
return the vector of codes by value as well.
2017-03-21 16:58:13 -04:00
Anthony
50faffc9c2
Merge pull request #5009 from aldelaro5/memcheck-fix
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Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00
Anthony
b35bbdfb58
Merge pull request #4856 from ligfx/backgroundinput
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Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Matthew Parlane
8eb26d298e
Merge pull request #5099 from JosJuice/wii-menu-strings
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Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Anthony
9604a06921
Merge pull request #5102 from leoetlino/channel-title-type
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Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
aldelaro5
8bf27cf42f
Fix memory breakpoint when checking the middle of the data
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If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through. This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Léo Lam
c987f58319
Check whether WAD is a channel before reading names
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Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.
This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
JosJuice
19d6092847
Display nicer version strings for the Wii Menu
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The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"
The numbers are from http://wiibrew.org/wiki/System_Menu
2017-03-18 10:08:13 +01:00
Markus Wick
08351aa334
Merge pull request #5005 from aldelaro5/remove-save-load-debug
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Don't save watches and breakpoints on stop and load on boot
2017-03-18 08:45:01 +01:00
Lioncash
f0eeb3c63a
SI: Namespace device classes
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Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash
09d4871067
GCMemcard: Move memcard source files to their own directory
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GCMemcard.h has quite a bit of different classes implemented within it
that could likely be split up into other files to make it a little
easier to read. However, they should be moved into their own folder
first so that they don't clutter up the base HW directory.
2017-03-14 21:55:25 -04:00
Anthony
a3557ed199
Merge pull request #4964 from DisorderIy/arcode-removal-fix
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Fix remove and add buttons not disabling after removing Action Replay code
2017-03-14 11:21:39 -07:00
Markus Wick
c30db8eddc
Merge pull request #4932 from PEmu1/toggle-fullscreen
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Change "Fullscreen" Menu Option to "Toggle Fullscreen"
2017-03-14 10:30:34 +01:00
Michael Maltese
24a5411af5
Move 'Background Input' to controller config dialog
2017-03-13 13:43:20 -07:00
Michael Maltese
8adad0729e
Implement hotkey options group in HotkeyInputConfigDiag
2017-03-13 13:39:52 -07:00
Michael Maltese
a6bc56b626
InputConfigDiag: make m_iterate protected, not private
2017-03-13 13:22:09 -07:00
Michael Maltese
a1978c28f9
HotkeyInputConfigDiag: set DeviceRelatedSizer to wxEXPAND
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Somehow it acts as though it has wxEXPAND, but that stops working if the
code is edited (as in the next commit).
2017-03-13 13:22:09 -07:00
Markus Wick
ae0f9c200d
Merge pull request #5038 from vladfi1/separate-nogui
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Separate nogui
2017-03-10 10:50:08 +01:00
JosJuice
ced1614cac
Unify the way of setting game ID, title ID, revision
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The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Anthony
883bec873f
Merge pull request #4939 from sjnewbury/gamelist-text
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Always use visible text in GameList
2017-03-08 22:38:23 +00:00
JosJuice
a1f874a66b
ConfigManager: Remove m_strName
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m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
2017-03-08 21:01:57 +01:00
Steven Newbury
28f4793785
Always use visible text in GameList
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Depending upon the desktop colour scheme, the light/dark
GameList backgrounds can cause the always white text
to become unreadble.
Use the common luminance approximation algorithm to
determine whether black text should be used instead.
2017-03-08 18:03:51 +00:00
Vlad Firoiu
bc9db6de56
Moved NoGUI out of DolphinWx.
2017-03-08 01:24:18 -08:00
Vlad Firoiu
6a89cf0201
Moved X11Utils into UICommon.
2017-03-08 01:24:10 -08:00
Markus Wick
7cc5604a2c
Merge pull request #5033 from vladfi1/nogui-user
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Parse user directory on nogui CLI.
2017-03-08 10:04:12 +01:00
Lioncash
26f7f55a66
GeneralConfigPane: Fix analytics sizer's right side being misaligned by 5 units
2017-03-06 22:19:54 -05:00
Vlad Firoiu
ac3586f46c
Parse user directory on nogui CLI.
2017-03-06 12:24:38 -08:00
Mat M
7fa14169e9
Merge pull request #5007 from lioncash/swap
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Common: Move byte swapping utilities into their own header
2017-03-05 09:45:29 -05:00
Markus Wick
3c511f2a94
Merge pull request #5003 from lioncash/memory
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UICommon: Make GetNewDisassembler() return a unique_ptr
2017-03-04 12:14:35 +01:00