Commit Graph
36049 Commits
Author SHA1 Message Date
Admiral H. Curtiss 02e1b94149 Merge pull request #12905 from LillyJadeKatrin/retroachievements-hotkey
Add Open Achievements Hotkey
2024-07-06 14:23:47 +02:00
LillyJadeKatrin 8b427de28f Remove popups for challenges
The challenge popups have proven to be excessive and are no longer useful thanks to the achievements hotkey. Instead, those events will ask for an immediate RP-level update to the achievements dialog, which will among other things re-sort the dialog to show challenges on top faster.
2024-07-06 07:36:31 -04:00
LillyJadeKatrin 2372b6a386 Add Open Achievements Hotkey
Adds a hotkey to pause emulation and bring up the Achievements dialog.
2024-07-06 07:36:31 -04:00
Martino Fontana 5b13903e6a Intepreter: Step before checking for breakpoints
This way, by pressing Continue on top of a breakpoint, the emulation will actually continue (like on Cached Interpreter and JIT), instead of doing nothing.
2024-07-05 21:33:23 +02:00
Martino Fontana 719af828e5 BreakpointWidget: Can create new breakpoints when emulation isn't running
It works perfectly fine, so why not? Also, consistency with CodeViewWidget.
2024-07-05 21:33:23 +02:00
Martino Fontana bd3cf67cbc Debugger: Rework temporary breakpoints
Before:
1. In theory there could be multiple, but in practice they were (manually) cleared before creating one
2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that.
3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion.
4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint.

Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
2024-07-05 21:33:22 +02:00
Admiral H. Curtiss 6ddfdc1483 Merge pull request #12915 from AdmiralCurtiss/sha1-span
Common/Crypto/SHA1: Use span and string_view for Context::Update()
2024-07-05 21:15:00 +02:00
JMC47 2812e6116e Merge pull request #12851 from iwubcode/texture_asset_from_to_json_sampler
VideoCommon: add way to serialize Texture Asset to json, update to deserialize values independently
2024-07-05 14:36:42 -04:00
Admiral H. Curtiss 5ea3d9fca0 Merge pull request #12856 from LillyJadeKatrin/retroachievements-pause-v2
Handle Pausing in AchievementManager
2024-07-04 22:53:04 +02:00
Admiral H. Curtiss 3a63633be3 Common/Crypto/SHA1: Use span and string_view for Context::Update() 2024-07-04 22:37:07 +02:00
LillyJadeKatrin bf97305a60 AchievementManager: Cache Badges on Disk
Badges are saved in /User/Cache/RetroAchievements on first download and reused from there instead of redownloaded.
2024-07-04 22:12:28 +02:00
LillyJadeKatrin 360f899f68 Common/Crypto/SHA1: Add DigestToString() utility function 2024-07-04 22:12:20 +02:00
Admiral H. Curtiss bb4e8d0d01 Merge pull request #12888 from TryTwo/Fix_Window_Titlebar
MainWindow: Bugfix. Windows Dark mode titlebar not being set.
2024-07-04 21:13:19 +02:00
Admiral H. Curtiss 1fb4dbcea4 Merge pull request #12784 from TryTwo/PR_Frame_Advance_Fix
Frame Advance:  Fix UI update spam when continuously advancing.
2024-07-04 20:07:03 +02:00
Martino Fontana 037de1ce92 Debugger: fix Run to Here
Now it actually does what it says on the name, instead of creating a breapoint and doing nothing else (not even updating the widget).
Also, it now can't be selected if emulation isn't running.
Closes https://bugs.dolphin-emu.org/issues/13532
2024-07-02 18:29:42 +02:00
Martino Fontana 8235c38df7 Debugger: Small other cleanup
Change misleading names.
Fix function usage: Intepreter and Step Out will not check breakpoints in their own wrong way anymore (e.g. breaking on log-only breakpoints).
2024-07-02 18:29:42 +02:00
Martino Fontana 9aeeea3762 Debugger: Small Breakpoint cleanup
Reuse more code, change misleading names, remove useless documentation, add useful documentation
2024-07-02 18:29:42 +02:00
GaryOderNichts b5ccb59feb IOS::HLE::STMImmediateDevice: Add IOCTL_STM_WRITEDMCU 2024-07-02 15:40:59 +02:00
OatmealDome 656a5a18db Merge pull request #12903 from MayImilae/logos-update
Logo refresh for android, windows, and linux
2024-07-02 02:11:12 -04:00
OatmealDome 1bec2b6484 Merge pull request #12823 from JosJuice/android-new-version-code
Android: Adopt a new versionCode scheme
2024-07-01 22:04:18 -04:00
JMC47 f4c6311b91 Merge pull request #12904 from LillyJadeKatrin/retroachievements-challenge-popups
Add Messages for Challenges
2024-07-01 14:35:15 -04:00
MayImilae 3f71928860 Logo refresh for android, windows, and linux 2024-07-01 06:29:57 -07:00
LillyJadeKatrin 44af48a11f Add Messages for Challenges
Starting or ending a challenge now displays a popup naming and describing the challenge along with the active icon.
2024-07-01 06:56:59 -04:00
Admiral H. Curtiss 0ab2f56258 Merge pull request #12899 from OatmealDome/release-tag-commits-ahead
ScmRevGen: Set commits ahead to zero when on a tag
2024-06-30 20:45:22 +02:00
Tilka 7f0ee9dddd Merge pull request #12894 from deReeperJosh/infinity-base-numbers
IOS/USB: Use Enum for Infinity Base Positions
2024-06-30 16:04:20 +01:00
Tilka c19187f0c7 Merge pull request #12898 from AdmiralCurtiss/speedhacks
Core/PatchEngine: Remove remnants of Speedhack system
2024-06-30 15:58:51 +01:00
LillyJadeKatrin 33081184bb Handle Pausing in AchievementManager
There are two pieces of functionality to be added here. One, we want to disallow pausing too frequently, as it may be used as an artificial slowdown. This is handled within the client, which can tell us if a pause is allowed. Two, we want to call rc_client_idle on a periodic basis so the connection with the server can be maintained even while the emulator is paused.
2024-06-30 07:05:54 -04:00
Sintendo 9af7772d91 JitArm64_Paired: Remove unused temp_gpr from ps_arith 2024-06-30 09:54:09 +02:00
Sintendo 0e58b3cfb7 JitArm64_FloatingPoint: Remove unused temp_gpr from fp_arith 2024-06-30 09:53:48 +02:00
JMC47 cff37a9f4f Merge pull request #12896 from LillyJadeKatrin/retroachievements-visual-improvements
RetroAchievements - Dialog Visual Improvements
2024-06-30 01:30:34 -04:00
OatmealDome 35f383d9b0 ScmRevGen: Set commits ahead to zero when on a tag 2024-06-29 22:59:40 -04:00
iwubcode 36ccbbc06e VideoCommon: add ability to serialize a texture asset metadata to json 2024-06-29 14:50:40 -05:00
iwubcode 1c3402502b VideoCommon: set individual texture asset filter/wrap values when loading from json 2024-06-29 14:50:40 -05:00
iwubcode 75a0a1ed67 VideoCommon: update texture asset to properly set near sampler state value 2024-06-29 14:50:40 -05:00
LillyJadeKatrin de7bf2b6a5 Move achievement dialog scrollbars to top when changing games 2024-06-29 07:02:17 -04:00
LillyJadeKatrin 0615db9e2e Made progress bars more legible in dark mode 2024-06-29 07:02:17 -04:00
LillyJadeKatrin 56e1c23413 Fixed floating overlapping leaderboard bucket headers 2024-06-29 07:02:17 -04:00
Admiral H. Curtiss bef2275f31 Core/PatchEngine: Remove remnants of Speedhack system
All usages of this have been removed many years ago in cbe9c3e040
2024-06-28 17:57:53 +02:00
Dentomologist c46c010ae3 AchievementManager: Fix -Wignored-qualifiers warning
Fix warning on Android builder by returning bool instead of const bool.
2024-06-27 14:36:14 -07:00
Joshua de Reeper cfcdaab514 IOS/USB: Use Enum for Infinity Base Positions 2024-06-27 20:57:27 +01:00
Admiral H. Curtiss 233ea58446 Merge pull request #12877 from LillyJadeKatrin/retroachievements-auto-update
Update Achievement List when Rich Presence Updates
2024-06-27 20:30:01 +02:00
LillyJadeKatrin 7ffcde3ab3 Fixed misaligned borders on unlocked achievement badges 2024-06-26 22:41:39 -04:00
LillyJadeKatrin 16e868b46a Removed large empty space at the bottom of achievement/leaderboard lists 2024-06-26 22:41:11 -04:00
TryTwo f29fe15d77 FrameAdvance: Fix continuous frame advancing while the debug UI is open. Blocks signals from being spammed to update the UI. 2024-06-26 16:19:03 -07:00
JosJuice bc67fc97c3 Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
2024-06-26 20:36:46 +02:00
LillyJadeKatrin 1a33e28452 Update Achievement Sort and Progress on RP
Whenever a request to update the Rich Presence comes in, typically every ten seconds, the Achievement Progress Widget will update the sort order of the achievements and all of their measured values.
2024-06-25 23:05:56 -04:00
OatmealDome 04b0ceedcd Android: Update copyright year in About dialog to 2024 2024-06-24 15:08:12 -04:00
OatmealDome 9c432e960b AboutDialog: Update copyright year to 2024 2024-06-24 15:06:54 -04:00
OatmealDome f8f117e599 GeneralPane: Update "Beta" auto update track to "Releases" 2024-06-24 15:06:37 -04:00
JosJuice 01b44837f4 Android: Track whether app is in foreground 2024-06-23 18:16:33 -04:00