Commit Graph
42 Commits
Author SHA1 Message Date
TryTwo bbf72e79f9 Breakpoints: Fix lag when adding or removing multiple memory breakpoints by only calling DBATUpdated() once. 2025-02-04 00:21:13 -07:00
mitaclaw 140252ffc0 Modernize std::any_of with ranges
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
mitaclaw e4fb837f4b Modernize std::find_if with ranges
In BTEmu.cpp, `std::mem_fn` was not necessary for the predicate to compile.
2024-10-10 15:28:11 -07:00
Martino Fontana bd3cf67cbc Debugger: Rework temporary breakpoints
Before:
1. In theory there could be multiple, but in practice they were (manually) cleared before creating one
2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that.
3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion.
4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint.

Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
2024-07-05 21:33:22 +02:00
Martino Fontana 9aeeea3762 Debugger: Small Breakpoint cleanup
Reuse more code, change misleading names, remove useless documentation, add useful documentation
2024-07-02 18:29:42 +02:00
Admiral H. Curtiss f814dc58b5 Merge pull request #12620 from mitaclaw/jit-interface-cpu-thread-guard
JitInterface::ClearCache: Modernize With CPUThreadGuard
2024-03-22 04:17:33 +01:00
mitaclaw c24fa93965 PPCSymbolDB: Move instance to PowerPCManager 2024-03-13 22:58:14 -07:00
mitaclaw 4568446398 JitInterface::ClearCache: Modernize With CPUThreadGuard
It is recommended to view this diff with whitespace changes hidden.
2024-03-04 19:45:34 -08:00
Lioncash 41df38cb7c Common: Move DebugInterface.h into Core
The base DebugInterface now depends on the Core's CPUThreadGuard, and
utilities in Common shouldn't be depending on Core facilities. So, we
can move this into the core library instead.
2023-06-12 10:35:31 -04:00
Admiral H. Curtiss 23843583bf PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
Admiral H. Curtiss 18f8ae37ab PowerPC/Expression: Pass System to EvaluateCondition(). 2023-04-05 20:09:31 +02:00
Admiral H. Curtiss 8dabd1a025 PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
Admiral H. Curtiss 9217a9eba4 JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
Pokechu22 ac7a17579e BreakPoints: Fix shadowing warning 2023-02-09 16:23:02 -08:00
TryTwo a17fbe7c65 Expand conditional breakpoints to memory breakpoints 2022-12-04 11:25:33 -07:00
JoshuaMK dd2282324b Debugger BreakpointWidget: Allow editing breakpoints 2022-11-26 03:38:25 +01:00
smurf3tteandTryTwo 7842f9a715 Debugger: Initial implementation of conditional breakpoints
Expression class to store compiled expressions and associated variable list.

Co-authored-by:  TryTwo <[email protected]>
2022-10-06 21:34:44 -07:00
Lioncash 7a6b63b309 MMU: Don't truncate 64-bit values when calling Memcheck()
Previously in Read_U64 and Write_U64 the value that was read or written
would be truncated to a 32-bit value before being passed off to the
memcheck handler, which can result in incorrect values being logged out.
2021-08-31 11:39:13 -04:00
Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
InusualZ 4935e9b560 Allow to disable/enable breakpoints
Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.

Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address  and TMemCheck::end_address
2021-03-02 21:11:53 +00:00
InusualZ caf140dea9 Fix issue were loaded memory breakpoints were not being triggered
This was caused, because we were saving the `break_on_hit` flag with the letter `p`. Then while loading the breakpoints, we read the flag with the letter `b`, resulting in the `break_on_hit` flag being always false
2021-02-19 16:09:50 +00:00
Trevor Rudolph 59058bae0a Breakpoint from string flag parsing using token
Since the string includes hex, the break_on_hit 'b' flag can be pulled from the address by accident

istringstream for BreakPoint parsing
2021-01-21 12:33:42 -05:00
Lioncash ef75e9acd8 Core: Convert logging over to fmt pt.5
Converts the remaining PowerPC code over to fmt-capable logging.

Now, all that's left to convert over are the lingering remnants within
the frontend code.
2020-11-25 13:23:48 -05:00
Rena Kunisaki a553f22385 Add Break On Hit and Log On Hit for instruction breakpoints 2020-07-11 13:38:58 -04:00
container1234 75a69b1145 Breakpoints: Fix crash after clearing all memory breakpoints 2020-03-14 21:57:09 +09:00
David Korth c2dd2e8a2e Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
Lioncash dfdfe6c972 Common/DebugInterface: Namespace code under the Common namespace
Gets more identifiers out of the global namespace and makes it more in
line with the rest of the (mostly) namespaced Common code.
2018-07-09 22:23:57 -04:00
Lioncash 22ece80f19 BreakPoints: Make OverlapsMemcheck() a const member function
This doesn't modify class state, it only queries said state.
2018-05-22 09:42:20 -04:00
Lioncash b9aad3310e PowerPC: Move MMU-specifics from PowerPC.h to MMU.h
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
2018-05-17 19:18:55 -04:00
Sepalani 74d4a4478f DebugInterface: Watches methods added
Move Watches to Common
2018-04-28 17:46:51 +04:00
Lioncash a0164e14bc BreakPoints: Avoid direct use of the JIT global
Trims the direct usages of the global by making the code go through the
JIT interface (where it should have been going in the first place).

This also removes direct JIT header dependencies from the breakpoints as
well. Now, no code uses the JIT global other than JIT code itself, and
the unit tests.
2018-03-19 03:08:57 -04:00
Lioncash b4cd11c7c9 BreakPoints: Invert if statements where reasonable
Puts the early-exit condition first, unindenting code that doesn't need
to be.
2018-03-19 03:08:53 -04:00
Lioncash 3137d4f75f BreakPoints: Use std algorithms where applicable 2018-03-19 03:08:17 -04:00
Léo Lam f106a9637d Replace balanced Core::PauseAndLock calls with RunAsCPUThread
Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00
Michael Maltese 9e430cbdd6 Breakpoints.cpp: fix format string warnings
Fixes warnings:

```
dolphin/Source/Core/Core/PowerPC/BreakPoints.cpp:246:89: warning: format specifies type 'int' but the argument has type 'unsigned long' [-Wformat]
                 debug_interface->GetDescription(pc).c_str(), write ? "Write" : "Read", size * 8,
                                                                                        ^~~~~~~~
dolphin/Source/Core/Core/PowerPC/BreakPoints.cpp:245:50: warning: field width should have type 'int', but argument has type 'unsigned long' [-Wformat]
      NOTICE_LOG(MEMMAP, "MBP %08x (%s) %s%zu %0*x at %08x (%s)", pc,
                                              ~~~^
```
2017-03-21 23:25:17 -07:00
aldelaro5 8bf27cf42f Fix memory breakpoint when checking the middle of the data
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through.  This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
aldelaro5 9ad6c8f334 Make memory breakpoint faster
Currently, slowmem is used at any time that memory breakpoints are in use.  This commit makes it so that whenever the DBAT gets updated, if the address is overllaping any memchecks, it forces the use of slowmem.  This allows to keep fastmem for any other cases and noticably increases performance when using memory breakpoints.
2017-03-02 04:46:27 -05:00
aldelaro5 52fe05af6b Make memory breakpoint faster
Currently, slowmem is used at any time that memory breakpoints are in use.  This commit makes it so that whenever the DBAT gets updated, if the address is overllaping any memchecks, it forces the use of slowmem.  This allows to keep fastmem for any other cases and noticably increases performance when using memory breakpoints.
2017-02-28 13:02:04 -05:00
Lioncash b760479f77 BreakPoints: Use std::any_of where applicable 2017-01-11 16:37:31 -05:00
Lioncash e97953130d BreakPoints: Use character literals for finding single characters
The single character find overload is better suited over the one for
finding character sequences.
2017-01-11 10:08:14 -05:00
Lioncash 0f8bcf412d BreakPoints: Rename variables
Drops Hungarian notation where applicable.Drops Hungarian notation where
applicable.
2017-01-11 10:08:11 -05:00
Lioncash ea8fc594a5 Common: Move BreakPoints into Core
BreakPoints utilizes the jit global variable, so this was making Core and
Common cyclical dependencies on one another.
2017-01-10 05:24:44 -05:00