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Yaya48/dolphin
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16,833 Commits 1 Branch 0 Tags
bc1d62036bc1b7bb656fa0d534909d4e6d7cda4c
Commit Graph
7 Commits
Author SHA1 Message Date
Jules Blok bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Jules Blok 6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
Jules Blok 4b3e784949 TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
Jules Blok 3355d8086d D3DUtil: Use a geometry shader to clear all slices. 2014-12-14 13:28:46 +01:00
Jules Blok d5ebdf7a97 D3D: Add GeometryShaderCache. 2014-12-14 13:28:41 +01:00
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