Commit Graph
2951 Commits
Author SHA1 Message Date
Dentomologist 4e64d8e94f CPUManager: Remove redundant parameter from RestoreStateAndUnlock
RestoreStateAndUnlock was only called with control_adjacent=true. Remove
the parameter and unconditionally call the function that was gated
behind it being true.
2025-10-26 17:59:47 -07:00
Dentomologist 8d0dbb0ef6 CPUManager: Remove redundant parameter from PauseAndLock
PauseAndLock was only called with control_adjacent=false. Remove the
parameter and the function call that was only made when it was true.
2025-10-26 17:56:31 -07:00
Dentomologist 48d48fe1af CPUManager: Remove unnecessary PauseAndLock parameters
CPUManager::PauseAndLock is now only called with do_lock=true, and
unpause_on_unlock only ever was used when do_lock is false (which is now
handled in RestoreStateAndUnlock instead), so both parameters are
unnecessary.
2025-10-26 17:54:41 -07:00
Dentomologist 1a6e285685 CPU: Remove default arguments for PauseAndLock
For clarity in the next commit.
2025-10-26 17:54:41 -07:00
Dentomologist 691743fbc4 CPU: Extract RestoreStateAndUnlock from PauseAndLock
Replace call of CPUManager::PauseAndLock(do_lock=false) with new
function RestoreStateAndUnlock for clarity.

Callers of Core::PauseAndLock ignore the return value when do_lock is
false, so in that case was_unpaused in Core::PauseAndLock doesn't need
to be set and so RestoreStateAndUnlock doesn't need to return anything.
2025-10-26 17:54:41 -07:00
Dentomologist bebeba29c3 CPU: Convert static variable to class member
Make s_have_fake_cpu_thread a class member instead. In addition to
getting rid of a bit of static state, this simplifies refactoring in an
upcoming commit.
2025-10-26 17:53:45 -07:00
JMC47 be131ddc59 Merge pull request #13984 from jordan-woyak/wmreal-quick-connect-and-disconnect
WiimoteReal: Quickly connect and disconnect Wii remotes with hidapi / Android.
2025-10-21 19:49:22 -04:00
Jordan Woyak 26c5b2f57a WiimoteReal/IOLinux: Fix warning. 2025-10-21 14:51:54 -05:00
Jordan Woyak 590b94975d WiimoteReal: Make WiimoteScannerBackend classes use separate FindNewWiimotes and FindAttachedWiimotes functions.
Return results as vector of unique_ptr instead of raw pointers.
2025-10-19 22:36:39 -05:00
Jordan Woyak 99cc5e7bb7 WiimoteReal/IOAndroid: Only "find" DolphinBar remotes which are actually connected. 2025-10-19 22:36:39 -05:00
Jordan Woyak c84d30c782 WiimoteReal/IOAndroid: Don't "find" already in-use Wii remotes. 2025-10-19 22:36:39 -05:00
Jordan Woyak c2b5a1a35c WiimoteReal: Check just the start of Bluetooth device names to match the test performed by Wii software. 2025-10-13 21:13:37 -05:00
JosJuice 1067754d21 Merge pull request #13983 from jordan-woyak/wmreal-android-fix
WiimoteReal: Use GetEnvForThread within IORead/IOWrite calls to fix real Wii remotes on Android.
2025-10-13 19:52:05 +02:00
Jordan Woyak 801f38d4e5 DolphinQt: Add buttons to create and reset Wii remote pairings on Windows. 2025-10-12 12:37:04 -05:00
Jordan Woyak 8845fbdb7e WiimoteReal: Detect already connected Wii remotes on Windows without having to use the Refresh button. 2025-10-12 12:37:04 -05:00
Jordan Woyak e0c40025a9 WiimoteReal/IOWin: Major cleanups and improvements. 2025-10-12 12:37:04 -05:00
Jordan Woyak e8d22923c6 WiimoteReal: Send periodic writes to test for disconnect. 2025-10-12 12:33:13 -05:00
Jordan Woyak 94ecf4df39 WiimoteReal: Add function to test specifically for a wii remote name. 2025-10-12 12:33:13 -05:00
JMC47 f43b78efb6 Merge pull request #13989 from jordan-woyak/wmreal-hidapi-cleanup
WiimoteReal/IOhidapi: Minor changes / cleanups.
2025-10-09 14:06:57 -04:00
JMC47 efa9245565 Merge pull request #13963 from jordan-woyak/point-passthru-needs-bound-inputs
WiimoteEmu: Require IRPassthrough has any bound inputs to operate.
2025-10-09 14:05:16 -04:00
Martino Fontana 8a97ce9124 MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
Jordan Woyak 38dc8ae3b6 WiimoteReal/IOLinux: Improvements, fixes, and code cleanups. 2025-10-04 14:51:27 -05:00
Jordan Woyak eec7f65e33 WiimoteReal/IOLinux: Increase inquiry length to 3.84 seconds. This is what Wii games use and it seems to work better. 2025-10-04 14:50:58 -05:00
Jordan Woyak 4d53de5d84 WiimoteReal/IOhidapi: Log the currently attached hid driver on Linux. 2025-10-04 14:43:28 -05:00
Jordan Woyak 572459bc25 WiimoteEmu: Require IRPassthrough has any bound inputs to operate. Users get confused and mistakenly enable it. 2025-10-04 14:34:49 -05:00
Jordan Woyak 7609220e61 WiimoteReal/IOhidapi: Minor warning fixes and cleanups. 2025-10-03 18:10:11 -05:00
Jordan Woyak 4a39ca249c WiimoteReal/IOhidapi: Move VID/PID check to a helper function that other backends can use in the future. 2025-10-03 04:45:19 -05:00
Jordan Woyak 6c91e30a0d WiimoteReal/IOhidapi: Remove accidentally included HID Profile byte from write test. 2025-10-03 04:36:16 -05:00
Jordan Woyak ecb6dbbfd3 WiimoteReal: Use GetEnvForThread within IORead/IOWrite calls to fix real Wii remotes on Android. 2025-09-30 18:03:05 -05:00
JMC47 e1c7734ee4 Merge pull request #13260 from JosJuice/android-gcadapter-hotplug-callback
Android: Detect GCAdapter hotplug using BroadcastReceiver
2025-09-28 14:03:50 -04:00
Jordan Woyak ed93e9481a WiimoteReal: Send reports with proper timing for theoretically better speaker data. 2025-09-19 22:11:48 -05:00
Tillmann Karras 18f0bd1d4b VI: set default overclock factor to 1.0
GetTicksPerHalfLine() gets called via Preset() before RefreshConfig()
has a chance to replace the dummy value 0.0.

Thank you, UB-san.
2025-08-30 03:03:21 +01:00
JMC47 e0c72cd963 Merge pull request #13825 from jordan-woyak/dont-count-playtime-while-suspended
Common/Timer: Add a SteadyAwakeClock class to make play time tracking ignore time while suspended.
2025-08-28 13:58:26 -04:00
Dentomologist 3cc00c0676 DolphinAnalytics: Use Pascal case for GameQuirk enum 2025-08-14 13:54:23 -07:00
Jordan Woyak 292f7401b3 HW/VideoInterface: Don't affect aspect ratio with VBI Frequency Override 2025-08-10 15:45:15 +02:00
Dentomologist 530ea7528e Host: Remove unnecessary functions
Remove Host_RefreshDSPDebuggerWindow (which hasn't done anything since
DolphinWX was removed in 44b22c90) and DSP::Host::UpdateDebugger (which
only called Host_RefreshDSPDebuggerWindow).
2025-08-03 13:19:30 -07:00
Admiral H. Curtiss bec5624287 Merge pull request #13177 from jordan-woyak/remove-nunchuk-hax
ControllerEmu: Remove nunchuk stick data hax.
2025-08-01 22:00:17 +02:00
Jordan Woyak 4e0d41627e HW/EXI_DeviceEthernet: Make interrupt state atomic. 2025-07-28 18:30:46 -05:00
JosJuice 7508842859 Android: Clean up naming in Java_GCAdapter and Java_WiimoteAdapter
This isn't how we name things in Java/Kotlin.
2025-07-27 11:13:44 +02:00
Jordan Woyak 81ebf45c9b Core: Make play time tracking use SteadyAwakeClock. 2025-07-24 23:56:10 -05:00
Admiral H. Curtiss 68713e08b4 Common: Move GetDeviceProperty() into its own header
Otherwise we include Windows headers in the entire codebase through CommonFuncs.h
2025-07-19 21:24:51 +02:00
Tillmann Karras 6a55a1bf68 WII_IPC: fix homebrew that uses the disc drive
Dolphin never emulated the AHBPROT register before, but the default
value when reading from unimplemented MMIO registers used to be -1,
which happened to match what AHBPROT reads as when all restrictions are
disabled. In 6f25e20c6a I changed the
default to 0 to match observed hardware behavior in the memory range of
the command processor. This broke libogc's DI_Init() which checks
AHBPROT for full hardware access (presumably to ensure that bypassing
IPC for Video DVDs will work).
2025-07-19 16:42:15 +01:00
JosJuice 2e26c03378 Merge pull request #13802 from Dentomologist/cexiagp_dont_create_save_file_if_path_is_empty
CEXIAgp: Don't create save file if path is empty
2025-07-15 18:32:39 +02:00
Dentomologist 30bd7e18f0 CEXIAgp: Don't create save file if path is empty
Fix creation of a ".sav" file in the current working directory on
emulation shutdown when a slot is set to "Advance Game Port" and the
"GBA Cartridge Path" is empty.

Fixes https://bugs.dolphin-emu.org/issues/12975.
2025-07-12 13:07:44 -07:00
Joshua Vandaële 06882bd2dc Fix various warnings 2025-07-12 12:47:30 +02:00
JMC47 fa9f71e482 Merge pull request #13769 from JosJuice/merge-dbat-mappings
Memmap: Optimize UpdateLogicalMemory by merging mappings
2025-06-22 15:29:51 -04:00
JosJuice ac84ea17a6 Memmap: Optimize UpdateLogicalMemory by merging mappings
Instead of creating many 128 KiB mappings, we can create a few large
mappings. On my Windows PC, this speeds up GameCube (FakeVMEM) game boot
times by about 200 ms and Wii game boot times by about 60 ms. Loading
savestates is also faster, by about 45 ms for GameCube (FakeVMEM) games
and 5 ms for Wii games. The impact is presumably smaller on other OSes
because Windows is particularly slow at creating mappings.
2025-06-21 20:54:05 +02:00
Jordan Woyak 3a94289ad6 Merge pull request #13744 from JoshuaVandaele/windows-specific-getdevicename
Host: Implement a Windows-only implementation of `GetDeviceNameFromVIDPID`
2025-06-15 15:44:31 -05:00
Dr. Dystopia ca8f9b672b Source: Remove redundant lambda parameter lists 2025-06-14 10:19:31 +02:00
Joshua Vandaële d93245cc7a Host: Implement a Windows-only implementation of GetDeviceNameFromVIDPID 2025-06-13 17:46:53 +02:00