Add a mod for all games with bloom targets that blurs the bloom based on resolution using a custom material. The shader exposes bloom brightness and the amount of spread through uniforms (not exposed in the UI yet).
The original shader logic was done by TryTwo. This shader was reworked for graphics mods and cleaned up slightly.
Co-authored-by: TryTwo <[email protected]>
After an EFB operation is turned into a texture, if there is a graphics mod action that provides a custom material, update the EFB texture with the material
This expands the interface of 'CustomResourceManager' to get a Material for post processing a frame buffer (currently EFB). The flow is similar to the normal draw material but distinguishes itself by not needing a UID. The full shader is much simpler than the draw shader and is currently put inline with the shader resource.
* Add a 'AfterEFB' function to graphics mod action that can return a Material
* Rename previous EFB graphics mod function to 'BeforeEFB' to differentiate from 'AfterEFB'
* Rename previous XFB graphics mod function to 'BeforeXFB' to mirror EFB
INI files for both known regions of _Mario Kart Arcade GP 2_ (Triforce)
have been added to the `GameSettings` directory:
| Game ID | Region | Revision Date |
| ------- | ------ | ------------------- |
| GNLE82 | NTSC-U | 2007/02/07 02:47:24 |
| GNLJ82 | NTSC-J | 2007/02/06 20:29:25 |
The files contain Action Replay and Gecko cheat codes. Some of the cheat
codes have been sourced from the Internet; others have been developed by
the author of this change.
> [!IMPORTANT]
> Triforce games may have had multiple revisions for a given game region
> after the original release, and Dolphin cannot distinguish them at
> this time. Cheat codes are developed for one revision only, and cannot
> work with other revisions.
>
> For this reason, every cheat code name is provided with a prefix that
> states the revision date of the target game revision. It will be up to
> the user to enable the cheat codes for their correct game revision and
> region. The revision date for _Mario Kart Arcade GP 2_ games can be
> seen in the SegaBoot menu, under the **ENTER GAME TEST > OTHERS**
> screen.
> [!NOTE]
> Prior to issue #14470, the game ID for the NTSC-U region was
> incorrectly assigned the game ID of the NTSC-J region due to an issue
> in how the region flag in boot.id files was treated. This issue
> blocked the addition of the INI files until the issue was resolved (a
> region mismatch would cause fatal errors if cheat codes for the wrong
> version were enabled in Dolphin).
> [!CAUTION]
> There have been seen game dumps in the wild that, even though their
> real region is NTSC-U, the region flag in their `boot.id` file is
> `0x02` (NTSC-J), instead of `0x0E` (NTSC-U).
Moved JVS IO emulation from SI_DeviceAMBaseboard into new JVSIOBoard class.
Sega/Namco board-specific functionality is handled by derived JVSIOBoard classes.
Game input is now sourced from IOPorts rather than being hard coded into JVS IO handlers.
SI_DeviceAMBaseboard: Use IOPorts for status switch input.
Created IOAdapter classes for FZeroAX games.
Created SerialDevice classes for MarioKartGP and FZeroAX FFB steering wheels.
Added game-specific input handling to the various IOAdapter classes.
Some users seem to be under the impression that the panic alert is
saying that enabling MMU will fix the issue, but that's not what it
actually says. Let's try to make this a bit clearer.
Override AGP-bundled R8 in settings.gradle.kts:
- classpath("com.android.tools:r8:9.1.34") from r8-releases/raw
This resolves :app:minifyReleaseWithR8 failing with:
java.lang.IndexOutOfBoundsException: Index -1 out of bounds for length 0
Bug report: https://issuetracker.google.com/issues/495458806
Co-Authored-By: OatmealDome <[email protected]>
This is fixed by setting Texture Cache Accuracy to Safe.
Affected titles:
- R2F Freddi Fish: Kelp Seed Mystery
- RDL Spy Fox in Dry Cereal
- RJQ Pajama Sam: Don't Fear the Dark
I think we've gotten all the useful reports we can get from this now.
Nowadays we're just getting repeated reports of issues we already know
about, like https://bugs.dolphin-emu.org/issues/12321.