Commit Graph
14069 Commits
Author SHA1 Message Date
Dentomologist d627b78c46 Adjust order and spacing of various #includes
Move some #includes around to match the Contributing guidelines.
2024-07-26 14:28:34 -07:00
Tillmann Karras 982893b04c Use C++20 erase_if() instead of erase(remove_if()) (NFC) 2024-07-21 16:36:06 +01:00
Admiral H. Curtiss 1fcb2ee5c1 Merge pull request #12936 from vabold/ios-inaccuracy
IOS: Fix return code inaccuracy
2024-07-19 21:27:07 +02:00
LillyJadeKatrin 8bb2f98c6a Properly Populate Player Index
The player_index field in question is ultimately what gets used to determine which ranks get displayed in the leaderboards chart, and because this was missing the chart was simply displaying the top four results no matter what.
2024-07-17 22:53:15 -04:00
LillyJadeKatrin e7504d0b12 Remove Leaderboard Fetch when Getting Info
The cause of the leaderboard spam was primarily this call where if there was an attempt to get leaderboard info and there wasn't already, there would be a fetch request. This is bad for many reasons: some games have hundreds of boards that will be fetched at startup, if there's simply no data to populate that board, this will just continue to fetch every time the dialog needs to update. To mitigate this, I simply don't load leaderboard information until there are events for that leaderboard - less information for the player, sadly, but heavily cuts down on the number of leaderboard fetches.
2024-07-17 22:51:24 -04:00
Admiral H. Curtiss 63e1419396 AchievementManager: Don't point to stack for login error message 2024-07-15 23:24:04 +02:00
AidenandMike c50689355b IOS: Fix return code inaccuracy
Co-Authored-By: Mike <[email protected]>
2024-07-15 16:11:15 -04:00
Admiral H. Curtiss d665175a2b AchievementManager: Return the default player and game badges if the current one isn't loaded yet
This saves some copying and fixes an issue where the default badges disappear after a game was closed
2024-07-15 21:55:23 +02:00
Admiral H. Curtiss 7a36d5373a AchievementManager: Improve error message for repeated pausing 2024-07-14 23:09:53 +02:00
Admiral H. Curtiss a0fc8e6b13 Merge pull request #12929 from LillyJadeKatrin/retroachievements-leaderboard-fixes
Fix Leaderboards Tab
2024-07-14 16:47:59 +02:00
LillyJadeKatrin 0108ecebcb Fix Leaderboards Tab
Now that we have some test data, it wasn't showing up in the leaderboards tab; this fixes it to ensure (1) that the right ID is being passed to UpdateRow and (2) the map of leaderboard entries is being populated correctly.
2024-07-14 10:13:27 -04:00
Admiral H. Curtiss a273dc2de2 Merge pull request #12924 from JosJuice/ra-unverified-ini-osd
RetroAchievements: Show OSD messages also for unverified INI files
2024-07-14 04:15:05 +02:00
Admiral H. Curtiss 95933d5158 Merge pull request #12907 from GaryOderNichts/fix/init_ipc_running
IOS::HLE::EmulationKernel::InitIPC: Fix WiiIPC ack generation
2024-07-12 16:48:37 +02:00
GaryOderNichts 82b97ca904 IOS::HLE::EmulationKernel::InitIPC: Fix WiiIPC ack generation 2024-07-11 19:41:28 +02:00
JosJuice 1bf12a50c2 RetroAchievements: Show OSD messages also for unverified INI files
Currently we're showing OSD messages for unknown patches in known INI
files, but not for unknown patches in unknown INI files. I don't think
this distinction makes much sense to the user. If there's a patch the
user can't use, they probably want to be aware of that fact.
2024-07-10 13:16:54 +02:00
JosJuice e6b9091ffc RetroAchievements: Skip LoadApprovedList if there are no patches
There being no active patches is by far the most common case, so let's
optimize for this case.
2024-07-09 09:55:51 +02:00
JosJuice f59678842b RetroAchievements: Delay calling LoadApprovedList
0c14b0c8a7 made Dolphin load a file from
the Sys folder the first time AchievementManager::GetInstance() is
called. Because Android calls AchievementManager::GetInstance() from
setBackgroundExecutionAllowedNative, this had two negative consequences
on Android:

1. The first time setBackgroundExecutionAllowedNative gets called is
   often before directory initialization is done. Getting the path of
   the Sys folder before directory initialization is done causes a crash.
2. setBackgroundExecutionAllowedNative is called from the GUI thread,
   and we don't want file I/O on the GUI thread for performance reasons.

This change makes us load the data from the Sys folder the first time
the data is needed instead. This also saves us from having to load the
data at all when hardcore mode is inactive.
2024-07-09 09:55:07 +02:00
Admiral H. Curtiss 01a2cf8db9 Merge pull request #12919 from JosJuice/set-background-execution-allowed-crash
Fix AchievementManager::SetBackgroundExecutionAllowed crash
2024-07-08 01:13:25 +02:00
JosJuice 95e2064099 Fix AchievementManager::SetBackgroundExecutionAllowed crash
We mustn't use m_system when it is nullptr. This was causing Dolphin to
crash on Android whenever an activity was recreated or resumed while
emulation is running, which is super common.
2024-07-07 23:56:10 +02:00
Admiral H. Curtiss b10d62cf66 Merge pull request #12913 from LillyJadeKatrin/retroachievements-allowlist-test
RetroAchievements - Patch Allowlist Unit Test
2024-07-07 23:48:09 +02:00
LillyJadeKatrin 0c14b0c8a7 Add Approved Patch Allowlist for Achievements
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-07 13:42:09 -04:00
LillyJadeKatrin 8b427de28f Remove popups for challenges
The challenge popups have proven to be excessive and are no longer useful thanks to the achievements hotkey. Instead, those events will ask for an immediate RP-level update to the achievements dialog, which will among other things re-sort the dialog to show challenges on top faster.
2024-07-06 07:36:31 -04:00
LillyJadeKatrin 2372b6a386 Add Open Achievements Hotkey
Adds a hotkey to pause emulation and bring up the Achievements dialog.
2024-07-06 07:36:31 -04:00
Admiral H. Curtiss 5ea3d9fca0 Merge pull request #12856 from LillyJadeKatrin/retroachievements-pause-v2
Handle Pausing in AchievementManager
2024-07-04 22:53:04 +02:00
LillyJadeKatrin bf97305a60 AchievementManager: Cache Badges on Disk
Badges are saved in /User/Cache/RetroAchievements on first download and reused from there instead of redownloaded.
2024-07-04 22:12:28 +02:00
GaryOderNichts b5ccb59feb IOS::HLE::STMImmediateDevice: Add IOCTL_STM_WRITEDMCU 2024-07-02 15:40:59 +02:00
JMC47 f4c6311b91 Merge pull request #12904 from LillyJadeKatrin/retroachievements-challenge-popups
Add Messages for Challenges
2024-07-01 14:35:15 -04:00
LillyJadeKatrin 44af48a11f Add Messages for Challenges
Starting or ending a challenge now displays a popup naming and describing the challenge along with the active icon.
2024-07-01 06:56:59 -04:00
Tilka 7f0ee9dddd Merge pull request #12894 from deReeperJosh/infinity-base-numbers
IOS/USB: Use Enum for Infinity Base Positions
2024-06-30 16:04:20 +01:00
Tilka c19187f0c7 Merge pull request #12898 from AdmiralCurtiss/speedhacks
Core/PatchEngine: Remove remnants of Speedhack system
2024-06-30 15:58:51 +01:00
LillyJadeKatrin 33081184bb Handle Pausing in AchievementManager
There are two pieces of functionality to be added here. One, we want to disallow pausing too frequently, as it may be used as an artificial slowdown. This is handled within the client, which can tell us if a pause is allowed. Two, we want to call rc_client_idle on a periodic basis so the connection with the server can be maintained even while the emulator is paused.
2024-06-30 07:05:54 -04:00
Sintendo 9af7772d91 JitArm64_Paired: Remove unused temp_gpr from ps_arith 2024-06-30 09:54:09 +02:00
Sintendo 0e58b3cfb7 JitArm64_FloatingPoint: Remove unused temp_gpr from fp_arith 2024-06-30 09:53:48 +02:00
Admiral H. Curtiss bef2275f31 Core/PatchEngine: Remove remnants of Speedhack system
All usages of this have been removed many years ago in cbe9c3e040
2024-06-28 17:57:53 +02:00
Dentomologist c46c010ae3 AchievementManager: Fix -Wignored-qualifiers warning
Fix warning on Android builder by returning bool instead of const bool.
2024-06-27 14:36:14 -07:00
Joshua de Reeper cfcdaab514 IOS/USB: Use Enum for Infinity Base Positions 2024-06-27 20:57:27 +01:00
JosJuice bc67fc97c3 Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
2024-06-26 20:36:46 +02:00
JosJuice 01b44837f4 Android: Track whether app is in foreground 2024-06-23 18:16:33 -04:00
Admiral H. Curtiss e9e29daca4 Merge pull request #12872 from LillyJadeKatrin/retroachievements-start-session-bug
Add MemoryVerifier to AchievementManager Startup
2024-06-23 21:18:34 +02:00
Admiral H. Curtiss 9b33b777cf Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
2024-06-22 20:20:54 +02:00
Admiral H. Curtiss 3e0bd82f81 Merge pull request #12771 from deReeperJosh/moreinfinityslots
IOS/USB Add 2 more Spaces for Disney Infinity figures
2024-06-22 20:03:26 +02:00
LillyJadeKatrin aa393dfb6e Add MemoryVerifier to AchievementManager Startup
rc_client calls the provided memory peeker asynchronously in the callback for starting a session, to validate/invalidate the memory used for achievements. Dolphin cannot access memory from any thread but host or CPU so this access has a small chance of being invalid. This commit adds a MemoryVerifier that the AchievementManager will use to perform this, before changing the peek method back to the original MemoryPeeker for normal operation.
2024-06-22 09:31:00 -04:00
JosJuice 72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
JosJuice 962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00
Admiral H. Curtiss 5728ebf7ad Merge pull request #12867 from AdmiralCurtiss/uicommon-dependency
CMake dependency fixes
2024-06-21 20:01:44 +02:00
deReeperJosh a87ea694a9 Add 2 More Slots for Power Discs on Emulated Base 2024-06-20 10:22:26 +01:00
LillyJadeKatrin ff25403e0e Disable GDB Stub in Hardcore Mode 2024-06-17 01:07:43 -04:00
Admiral H. Curtiss b8381bfa7c CMake: Make the rcheevos dependency public
Since rcheevos headers are included in AchievementManager.h, and everyone that depends on Core can include that, we must also pass on the include directory and defines to those dependencies
2024-06-15 23:12:19 +02:00
Admiral H. Curtiss f71d6498d0 Merge pull request #12855 from LillyJadeKatrin/retroachievements-challenge-refactor
Refactored Challenge Icons to handle icon updates
2024-06-15 16:24:24 +02:00
Admiral H. Curtiss 1ba040f9a6 Merge pull request #12854 from LillyJadeKatrin/retroachievements-update-dialog
Added missing dialog updates to achievement events
2024-06-15 15:58:22 +02:00