Commit Graph
282 Commits
Author SHA1 Message Date
Pokechu22 937bb2aa2e Cache normals in addition to binormals and tangents
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
Dr. Dystopia 618b41a459 Use 'contains' method 2024-08-14 22:18:28 +02:00
JosJuice 962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00
JosJuice 22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
mitaclaw 0df401b164 Core::IsRunning: Avoid Global System Accessor 2024-05-01 08:54:17 -07:00
LillyJadeKatrin 0627209131 Add DoState to AchievementManager
While state loading is not allowed in the hardcore mode that most players will use, it is allowed in softcore mode; more importantly, if something fails to unlock or unlocks when it shouldn't in either mode the player can create a save that retains the current achievement state.
2024-05-01 06:43:20 -04:00
mitaclaw 6e6b298030 Core::RunOnCPUThread: Avoid Global System Accessor 2024-03-28 10:10:03 -07:00
Admiral H. Curtiss 3948ac9513 Merge pull request #12606 from mitaclaw/state-global-system
State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
Jordan Woyak f922129255 Core/State: Display messages on state write failures. 2024-03-20 20:38:04 -05:00
mitaclaw 0d4cb5ddc7 State: Avoid Global System Accessor 2024-03-01 10:52:50 -08:00
Admiral H. Curtiss d3140e72c3 Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out. 2024-02-18 04:45:37 +01:00
Admiral H. Curtiss 9a3e770c23 Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
Admiral H. Curtiss 8d515d407c Migrate SConfig::m_is_mios to System. 2024-01-30 03:45:17 +01:00
Lioncash 6a86b35e88 State: Make use of re-entrant variant of localtime
Makes this member function thread-safe. We can also unify the string
handling to make it easier to maintain.
2024-01-23 15:28:30 -05:00
Admiral H. Curtiss 95cba6be2b Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Admiral H. Curtiss 5a633f0bcf Core/IOS/WiiIPC: Add missing variables to savestate. 2024-01-12 06:37:11 +01:00
Admiral H. Curtiss 3b0444be6b Core/DSPHLE: Move HLEAccelerator instance into AXUCode. 2024-01-08 03:53:52 +01:00
Lioncash e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
LillyJadeKatrin 2c40d6ba31 Disable loading state in hardcore mode
While saving states is allowed (especially for the purpose of debugging), RetroAchievements does not allow loading saved states when hardcore mode is on.
2023-12-02 16:41:15 -05:00
iwubcode 095f946b66 Core: update State version due to adding XFStateManager 2023-11-26 16:30:54 -06:00
Rairii 2333fc2701 MMU: Use VSID in segment register as additional TLB lookup key 2023-11-11 15:59:47 +00:00
Admiral H. Curtiss 437946fb1a Core/State: Refactor logic for determining the relative age of existing savestates.
The code previously did this indirectly via `std::map<double, int>`, the key being the timestamp, which required a questionable workaround for the case where multiple states have the same timestamp. By having a particular combination of timestamps in the on-disk savestates, you could cause this workaround to infinitely loop, locking up Dolphin. This avoids this completely by refactoring the logic and just using `std::vector` instead.
2023-10-30 19:19:01 +01:00
Admiral H. Curtiss 99a3bbc055 Core/State: Return an empty string on invalid input to SystemTimeAsDoubleToString(). 2023-10-30 19:19:01 +01:00
sowens99 cddc75c28b Core: Fix UI slowdown for savestate timestamp reads 2023-10-26 22:32:47 -04:00
sowens99 1eaa9380dd Savestates: Use LZ4 algorithm for faster decompression 2023-10-08 20:45:49 -04:00
Admiral H. Curtiss b2ee958058 IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
Admiral H. Curtiss 23843583bf PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
Admiral H. Curtiss 4c21cdd0e6 HW/DVDInterface: Do DTK math in blocks instead of in samples. 2023-03-14 13:19:44 +01:00
Admiral H. Curtiss 43a5d506c8 Merge pull request #11644 from deReeperJosh/trapteamaudio
Skylander Portal: Play Trap Team Audio
2023-03-14 01:29:20 +01:00
Admiral H. Curtiss 026b6a3e0f HW: Pass System to functions. 2023-03-13 18:13:20 +01:00
Joshua de Reeper f27e8216a5 Skylander Portal: Play Trap Team Audio
Asserts and length handling
2023-03-13 13:01:48 +13:00
Admiral H. Curtiss 2102e64299 HW/VideoInterface: Savestate members individually. 2023-03-11 12:48:02 +01:00
Pokechu22 debed35c10 State: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Scott Mansell aaad0cd39f Merge pull request #11539 from phire/improve_workqueuethread
Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott MansellandBhaaL 05fad53fa0 Update STATE_VERSION
Co-authored-by: BhaaL <[email protected]>
2023-02-09 18:36:20 +13:00
Scott Mansell 11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell 7c4fcc30a3 WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
Scott Mansell acdb0c5be1 WorkQueueThread: Implement thread name
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Scott Mansell e57eb04ed3 Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
MayImilae ed121ee679 Removed filepath from State Save/Load OSD messages
Though less important compared to #11470, save states also show the full path in the OSD message and could potentially dox a streamer who is playing in Dolphin. This is a simple fix - it removes the path from the message and only displays the file name.
2023-01-24 07:55:58 -08:00
TheLordScruffy e97d380437 Implement PPC write-back data cache 2022-12-08 18:18:32 -05:00
Admiral H. Curtiss 839db591d9 HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00
Admiral H. Curtiss c9558ecb4c CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Lobsterzelda ed54e1905a HostFileSystem: Set all NAND folders to be saved in save states when a movie is active 2022-11-10 14:02:29 -05:00
TellowKrinkle 68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
Lobsterzelda 486a523e0d IOS: Simplify IOS::HLE::Device savestate method 2022-10-17 23:11:04 -04:00
Lobsterzelda 65c7304bd4 VideoInterface: Simplify VideoInterface savestate code
VideoInterface: Simplify savestate code in VideoInterface
2022-10-13 15:21:22 -04:00
Pokechu22 05f3bbfa4d Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
2022-10-09 16:21:49 -07:00
Lobsterzelda d2db451eba HW/MemoryInterface: Add data to savestates and initialize on boot. 2022-10-07 01:31:56 +02:00
Pokechu22 4d33f6af7c GCMemcard: Remove manual std::vector handling in DoState 2022-10-06 11:25:36 -07:00