Commit Graph
15366 Commits
Author SHA1 Message Date
Scott Mansell b008142f72 Merge pull request #14436 from cbartondock/master
Loading custom textures using combination of elf/dol game ids and iso game ids.
2026-07-22 09:54:01 +12:00
Scott Mansell 00626b263f Merge pull request #14744 from acts-1631/security/elf-reader-bounds
Core/Boot: validate standalone ELF input ranges
2026-07-21 14:58:38 +12:00
Acts1631 49453c045c Core: log invalid ELF input
Log each rejected ELF header, range, and symbol reference. This
provides actionable diagnostics for malformed files without changing the
validation behavior.
2026-07-20 21:10:29 -04:00
Acts1631 24aafdeb47 Core: validate standalone ELF input ranges
ElfReader trusted table offsets and counts from standalone ELF files.
Malformed input could make it read and write past the loaded file buffer.

Validate the ELF header, table ranges, segment data, section data, and
string-table references before accessing them. Invalid files use the
existing executable boot failure path.
2026-07-20 19:50:54 -04:00
Admiral H. Curtiss 95ee7de40e IOS/NetIPTopDevice: Zero-initialize sockaddr structs
Fixes https://github.com/dolphin-emu/dolphin/security/advisories/GHSA-5fqv-9qrg-gm4j
2026-07-21 01:30:30 +02:00
Acts1631 5b9961b0c6 NetPlay: bound LZO decompression output
NetPlay save synchronization decoded remote LZO blocks with the unsafe
decoder and no output capacity. A malicious host could overflow a client
buffer with a block larger than its declared size.

Use the bounds-checking decoder, validate the declared output length, and
grow buffer results only after each checked block has been decoded.
2026-07-19 21:28:23 -04:00
JosJuice 415ec4de18 Merge pull request #14673 from tommywaaf/android-dolphinbar-balance-board
Android: Route DolphinBar Balance Board to the Balance Board slot
2026-07-18 12:34:53 +02:00
Admiral H. Curtiss 81402ca6aa Merge pull request #14732 from khang06/small-tmd-check
IOS/ES: Prevent reading TMDs that are too small
2026-07-15 22:08:12 +02:00
cbartondock 83dc4685aa waterfall loading of textures via id to prefer elfid-gameid when launched via elf; fallback to gameid if no match 2026-07-15 12:02:16 -07:00
Khang 900febec29 IOS/ES: Prevent reading TMDs that are too small 2026-07-15 02:12:31 -04:00
Scott Mansell 566519d135 Merge pull request #14222 from Sintendo/ppcsymboldb-lookup
PPCSymbolDB: Avoid double lookups
2026-07-15 17:46:54 +12:00
Scott Mansell ee5eba860d Merge pull request #14651 from DacoTaco/fixes/dolalignment
fixes: make dolreader validate section addresses and sizes
2026-07-15 17:08:11 +12:00
Scott Mansell d895ed7d5c Merge pull request #14722 from idkwhere1sthisname/master
IOS/ES: allow Wii System Transfer and WagonCompat Transfer Tool to pass SetUID check
2026-07-15 16:45:43 +12:00
Admiral H. Curtiss fee15d96ad Merge pull request #14719 from cscd98/m3u-fix
m3u: normalize line endings except win32
2026-07-14 19:14:59 +02:00
OatmealDome 990b421233 Merge pull request #14728 from Simonx22/android/api37-ndk30-dependency-updates
Android: Update dependencies and build tools
2026-07-13 01:00:52 -04:00
Simonx22 aeb3fec03a Android: Update dependencies and build tools
Update Android dependencies and build tools to their latest available versions.

Rename the GameCube save magic constant to avoid a collision with the NDK 30 ARM64 signal context header.
2026-07-12 10:17:39 -04:00
Craig Carnell 4b55c26cdb m3u: normalize line endings except win32 2026-07-12 13:42:22 +01:00
cristian64 0cab1731d6 Core: Adjust emulated memory size automatically.
Dolphin now uses the simulated memory size defined in `bi2.bin` to
adjust the memory size in the emulated console automatically.

If **Enable Emulated Memory Size Override** has been enabled by the
user, the fixed memory size specified for **MEM1** and **MEM2** are
still used as they were before.

Most retail games do not define the simulated memory size (Wii or
Triforce games), or define it to a value that matches the default 24 MiB
(GameCube games), so, in the general case, there is no behavior change.
One game that sets the simulated memory to a non-default value is the
debug build of _Mario Kart: Double Dash!!_, where the value is set to
48 MiB.

This enhancement is focused mainly to the modding community. Prior to
these changes, modded games with extended memory requirements would
fail to launch in Dolphin [with no indication of what the problem is] if
the user failed to set the emulated memory override to the correct
value. Now, modding tools can specify the simulated memory size in the
`bi2.bin` file to produce extended games that _just work_ in Dolphin,
without cumbersome instructions that can be overlooked by the user.
2026-07-11 23:02:54 +01:00
cristian64 03b1f2148b DolphinAnalytics: Add game quirk for game simulated memory size.
This is the 32-bit unsigned integer that is seen at offset `0x04` in the
`bi2.bin` file.

The intent is to study what games define values that departure from the
norm. Common values are 0 MiB (Wii games) and 24 MiB (GameCube games),
with some debug and demo builds featuring 48 MiB (e.g. the debug build
of _Mario Kart: Double Dash!!_).
2026-07-11 23:02:54 +01:00
cristian64 ebcbb79f70 Core: Add SConfig::GetSimulatedMemorySize().
This makes the simulated memory size of the running game accessible via
the `SConfig` singleton.
2026-07-11 23:02:54 +01:00
idkwhere1sthisname 8873338b8d allow Wii System Transfer and WagonCompat to call ES_SetUID 2026-07-11 19:10:20 +02:00
Martino Fontana a5f6ba81fa GameSettings: Approve speed hacks for RetroAchievements
Some of the speed hacks were not approved for RetroAchievements, meaning that users had to choose between not getting hardcore achievements, or having poor performance.

Also, renamed the instances of `$Limit internal FPS to VPS (improves performance)` to `$Limit internal frame rate (speed hack)` for consistency. They are enabled by default, so unless the user disabled them, it won't break the configuration.
2026-07-08 18:10:42 +02:00
Craig Carnell e222665eb0 mingw: lower case windows includes 2026-07-08 09:18:29 +01:00
tommywaaf 342115806b Android: Route DolphinBar Balance Board to the Balance Board slot
WiimoteScannerAndroid::FindAttachedWiimotes() added every device
connected through the DolphinBar to the Wii Remote results, with a
TODO noting that balance boards were not differentiated. As a result,
a Wii Balance Board connected through the DolphinBar was always
assigned to a Wii Remote slot (Player 1), and games that request a
Balance Board never detected it.

Use Wiimote::IsBalanceBoard() to route balance boards into the
balance_boards results, matching the Linux and Windows scanner
backends. Tested on an AYN Thor (Android 13) with a Mayflash
DolphinBar in Mode 4 running Wii Fit Plus: the board is now detected
in the Balance Board slot.
2026-07-06 19:58:42 -04:00
Dentomologist 774200dcf4 Merge pull request #14689 from JosJuice/android-internal-resolution-display
VideoCommon: Use XFB for internal resolution stats
2026-07-05 13:28:31 -07:00
JosJuice 2dfb23267c Merge pull request #14619 from JosJuice/no-si-change-device
Core: Remove SerialInterfaceManager::ChangeDevice
2026-07-05 17:33:02 +02:00
JosJuice 146f2be436 Merge pull request #14516 from Sintendo/jitarm64-subfzex
JitArm64: Minor subfzex optimizations
2026-07-05 17:29:57 +02:00
JosJuice 60c7606812 Merge pull request #14707 from SuperSamus/jit64-computerc-better-early-flush
Jit64: Early flush in ComputeRC even when `needs_test`
2026-07-05 17:00:03 +02:00
JosJuice aff4d18d59 Move the code for the show internal resolution setting
fb4ff3e put all the code for the show internal resolution setting right
next to the code for the show FPS setting, presumably because an earlier
version of that commit had them next to each other in the GUI. It makes
more conceptual sense to put the code next to the code for the show
statistics settings, matching what the GUI looks like now.
2026-07-05 09:50:13 +02:00
JosJuice c958dbc46c VideoCommon: Use XFB for internal resolution stats
fb4ff3e added a statistics option to show the internal resolution, but
it just showed the total size of the EFB (which is always 640x528) times
the IR scale, so it didn't convey any useful information.

This commit instead makes the option use the size of the last XFB copy
(not multiplied by the IR scale), which changes based on the game's
rendering resolution.
2026-07-05 09:50:13 +02:00
Admiral H. Curtiss 32cd349207 Merge pull request #14708 from JosJuice/state-path-encoding
State: Use proper path encoding conversion for OSD messages
2026-06-29 22:15:49 +02:00
JMC47 e2ab15aa23 Merge pull request #14647 from tom-pratt/netplay
Android netplay
2026-06-28 12:38:55 -04:00
JosJuice 2aba483a05 State: Use proper path encoding conversion for OSD messages
Otherwise Windows will use the system code page.
2026-06-28 15:18:31 +02:00
Martino Fontana e68a464efd Jit64: Early flush in ComputeRC even when needs_test
Example:
```
nand. r1, r2, r3
```
Assuming that none of these registers will be used again:
- Before #14278, all of them would be flushed on both sides of the branch.
- After #14278, r2 and r3 would have been flushed earlier, but r1 won't.
- With this, r1 is flushed in ComputeRC.
2026-06-28 14:45:20 +02:00
JosJuice afdee595f6 Merge pull request #14198 from JosJuice/jit64-cmpxx-rb-comparand
Jit64: Improve cmpXX imm handling
2026-06-28 11:14:47 +02:00
JosJuice 02bacff51f Merge pull request #14278 from JosJuice/ppcanalyst-split-read-write
PPCAnalyst: Split "in use" analysis into reads and writes
2026-06-28 10:58:11 +02:00
JosJuice 200e26c98a Core: Remove SerialInterfaceManager::ChangeDevice
Now SerialInterfaceManager::UpdateDevices reads the configured SI
devices directly from Config instead.

The main reason why I wanted to do this is so that Android can change SI
devices while emulation is running. (Android didn't have the code for
calling ChangeDevice.) But when implementing the change, I noticed that
NetPlay and Movie were using ChangeDevice as a way of overriding the SI
devices configured by the user. Replacing this ended up making the change
larger than I first anticipated.

For Wii Remotes, there was no equivalent to ChangeDevice, so NetPlay and
Movie were using Config::SetCurrent to override the Wii Remote source
configured by the user. If we can use the config system to override Wii
Remote sources, why not do the same for SI devices? This commit makes
NetPlay and Movie set SI devices and Wii Remote sources in the NetPlay
and Movie config layers, as that is the conceptually appropriate place
to do it.

As far as I can tell, the old Movie code for overriding SI devices and
Wii Remote sources didn't actually work. This new code does. I didn't
investigate exactly why it didn't work, but maybe it's because loading
a movie happens before emulation actually starts.
2026-06-28 10:43:31 +02:00
JosJuice 6d796f7863 Merge pull request #14646 from linkmauve/pi-regs
HW/ProcessorInterface: Add support for all known registers
2026-06-28 10:36:43 +02:00
JosJuice 321f878bb6 Merge pull request #14676 from SuperSamus/jit-dcbx-fixup
JitArm64: Fix uninitialized use of register in dcbx
2026-06-28 10:29:54 +02:00
JosJuice 63121d11fc Merge pull request #14683 from SuperSamus/idle-loop-nop-fix
PPCAnalyst: In `IsBusyWaitLoop`, ignore `nop`
2026-06-28 10:28:52 +02:00
JosJuice c23b4f4f3a Merge pull request #14626 from ChaseParate/approve-xenoblade-chronicles-60-fps-gecko-code
Gecko/RetroAchievements: Approve Xenoblade Chronicles 60 FPS Gecko code
2026-06-28 10:28:15 +02:00
Admiral H. Curtiss 14ee972235 Merge pull request #14684 from Sintendo/rm-unused-headers
Remove unused headers
2026-06-26 19:09:39 +02:00
Link Mauve 82a317124a HW/ProcessorInterface: Add support for all known registers
These changes originate from testing the behaviour of the PI registers
in Linux on my Wii.

I started by testing the masks, writing 0xFFFF_FFFF to the registers on
the Wii, and then got told about their value on a GameCube, and then
figured out most of the registers through a discussion with Extrems.
2026-06-26 01:32:15 +02:00
OatmealDome 2f1c14cdc7 Merge pull request #14687 from JoshuaVandaele/realtek-linux-list
RealtekFirmwareLoader: Update list from Linux source
2026-06-24 18:32:43 -04:00
Joshua Vandaële d52afbf83b TAPServerConnection: Fix builds with LLVM toolchain
On an Alpine system using a full LLVM toolchain, building fails because `fd_set`/`timeval` are undefined.
2026-06-24 20:17:35 +02:00
Joshua Vandaële d170a27cc6 ICCardReader: Fix macro collision
On Alpine Linux, Dolphin fails to build due to PAGE_SIZE being already defined somewhere in the system includes.
2026-06-23 22:48:35 +02:00
JosJuice 21f12fdc77 Merge pull request #14692 from JosJuice/netplay-memory-safety
NetPlay: Fix memory safety issues
2026-06-21 21:44:22 +02:00
JosJuice 6bdf00ed21 Merge pull request #14691 from JosJuice/bba-memory-safety
EXI/BBA: Fix tx_fifo memory safety issues
2026-06-21 21:43:50 +02:00
JosJuice 79322e77b0 Merge pull request #14668 from JosJuice/state-nand-path-traversal
IOS/FS: Rewrite NAND savestating
2026-06-21 14:56:09 +02:00
JosJuice 5aed26fb11 NetPlay: Fix chunked data buffer overflow
Reported by MrSynAckster.
2026-06-20 15:15:36 +02:00