// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Core/ConfigLoaders/NetPlayConfigLoader.h" #include #include #include "Common/CommonPaths.h" #include "Common/Config/Config.h" #include "Common/FileUtil.h" #include "Core/Config/GraphicsSettings.h" #include "Core/Config/MainSettings.h" #include "Core/Config/SYSCONFSettings.h" #include "Core/Config/SessionSettings.h" #include "Core/HW/EXI/EXI.h" #include "Core/NetPlayProto.h" namespace ConfigLoaders { class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader { public: explicit NetPlayConfigLayerLoader(const NetPlay::NetSettings& settings) : ConfigLayerLoader(Config::LayerType::Netplay), m_settings(settings) { } void Load(Config::Layer* layer) override { layer->Set(Config::MAIN_CPU_THREAD, m_settings.cpu_thread); layer->Set(Config::MAIN_CPU_CORE, m_settings.cpu_core); layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.enable_cheats); layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.selected_language); layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.override_region_settings); layer->Set(Config::MAIN_DSP_HLE, m_settings.dsp_hle); layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.oc_enable); layer->Set(Config::MAIN_OVERCLOCK, m_settings.oc_factor); for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS) layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.exi_device[slot]); layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.memcard_size_override); layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.savedata_write); layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.ram_override_enable); layer->Set(Config::MAIN_MEM1_SIZE, m_settings.mem1_size); layer->Set(Config::MAIN_MEM2_SIZE, m_settings.mem2_size); layer->Set(Config::MAIN_FALLBACK_REGION, m_settings.fallback_region); layer->Set(Config::MAIN_ALLOW_SD_WRITES, m_settings.allow_sd_writes); layer->Set(Config::MAIN_DSP_JIT, m_settings.dsp_enable_jit); for (size_t i = 0; i < Config::SYSCONF_SETTINGS.size(); ++i) { std::visit( [&](auto* info) { layer->Set(*info, static_castGetDefaultValue())>( m_settings.sysconf_settings[i])); }, Config::SYSCONF_SETTINGS[i].config_info); } layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, m_settings.efb_access_enable); layer->Set(Config::GFX_HACK_BBOX_ENABLE, m_settings.bbox_enable); layer->Set(Config::GFX_HACK_FORCE_PROGRESSIVE, m_settings.force_progressive); layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_settings.efb_to_texture_enable); layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_settings.xfb_to_texture_enable); layer->Set(Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_settings.disable_copy_to_vram); layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, m_settings.immediate_xfb_enable); layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_settings.efb_emulate_format_changes); layer->Set(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES, m_settings.safe_texture_cache_color_samples); layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.perf_queries_enable); layer->Set(Config::MAIN_FLOAT_EXCEPTIONS, m_settings.float_exceptions); layer->Set(Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS, m_settings.divide_by_zero_exceptions); layer->Set(Config::MAIN_FPRF, m_settings.fprf); layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.accurate_nans); layer->Set(Config::MAIN_DISABLE_ICACHE, m_settings.disable_icache); layer->Set(Config::MAIN_SYNC_ON_SKIP_IDLE, m_settings.sync_on_skip_idle); layer->Set(Config::MAIN_SYNC_GPU, m_settings.sync_gpu); layer->Set(Config::MAIN_SYNC_GPU_MAX_DISTANCE, m_settings.sync_gpu_max_distance); layer->Set(Config::MAIN_SYNC_GPU_MIN_DISTANCE, m_settings.sync_gpu_min_distance); layer->Set(Config::MAIN_SYNC_GPU_OVERCLOCK, m_settings.sync_gpu_overclock); layer->Set(Config::MAIN_JIT_FOLLOW_BRANCH, m_settings.jit_follow_branch); layer->Set(Config::MAIN_FAST_DISC_SPEED, m_settings.fast_disc_speed); layer->Set(Config::MAIN_MMU, m_settings.mmu); layer->Set(Config::MAIN_FASTMEM, m_settings.fastmem); layer->Set(Config::MAIN_SKIP_IPL, m_settings.skip_ipl); layer->Set(Config::SESSION_LOAD_IPL_DUMP, m_settings.load_ipl_dump); layer->Set(Config::GFX_HACK_DEFER_EFB_COPIES, m_settings.defer_efb_copies); layer->Set(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE, m_settings.efb_access_tile_size); layer->Set(Config::GFX_HACK_EFB_DEFER_INVALIDATION, m_settings.efb_access_defer_invalidation); layer->Set(Config::SESSION_USE_FMA, m_settings.use_fma); layer->Set(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED, false); if (m_settings.strict_settings_sync) { layer->Set(Config::GFX_HACK_VERTEX_ROUNDING, m_settings.vertex_rounding); layer->Set(Config::GFX_EFB_SCALE, m_settings.internal_resolution); layer->Set(Config::GFX_HACK_COPY_EFB_SCALED, m_settings.efb_scaled_copy); layer->Set(Config::GFX_FAST_DEPTH_CALC, m_settings.fast_depth_calc); layer->Set(Config::GFX_ENABLE_PIXEL_LIGHTING, m_settings.enable_pixel_lighting); layer->Set(Config::GFX_WIDESCREEN_HACK, m_settings.widescreen_hack); layer->Set(Config::GFX_ENHANCE_FORCE_FILTERING, m_settings.force_filtering); layer->Set(Config::GFX_ENHANCE_MAX_ANISOTROPY, m_settings.max_anisotropy); layer->Set(Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_settings.force_true_color); layer->Set(Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_settings.disable_copy_filter); layer->Set(Config::GFX_DISABLE_FOG, m_settings.disable_fog); layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION, m_settings.arbitrary_mipmap_detection); layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD, m_settings.arbitrary_mipmap_detection_threshold); layer->Set(Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_settings.enable_gpu_texture_decoding); // Disable AA as it isn't deterministic across GPUs layer->Set(Config::GFX_MSAA, 1); layer->Set(Config::GFX_SSAA, false); } if (m_settings.savedata_load) { if (!m_settings.is_hosting) { const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP; layer->Set(Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE, path + "Card A"); layer->Set(Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE, path + "Card B"); const auto make_memcard_path = [this](char letter) { return fmt::format("{}{}{}.{}.raw", File::GetUserPath(D_GCUSER_IDX), GC_MEMCARD_NETPLAY, letter, m_settings.save_data_region); }; layer->Set(Config::MAIN_MEMCARD_A_PATH, make_memcard_path('A')); layer->Set(Config::MAIN_MEMCARD_B_PATH, make_memcard_path('B')); } layer->Set(Config::SESSION_GCI_FOLDER_CURRENT_GAME_ONLY, true); } #ifdef HAS_LIBMGBA for (size_t i = 0; i < m_settings.gba_rom_paths.size(); ++i) { layer->Set(Config::MAIN_GBA_ROM_PATHS[i], m_settings.gba_rom_paths[i]); } #endif // Check To Override Client's Cheat Codes if (m_settings.sync_codes && !m_settings.is_hosting) { // Raise flag to use host's codes layer->Set(Config::SESSION_CODE_SYNC_OVERRIDE, true); } } void Save(Config::Layer* layer) override { // Do Nothing } private: const NetPlay::NetSettings m_settings; }; // Loader generation std::unique_ptr GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings) { return std::make_unique(settings); } } // namespace ConfigLoaders