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03a950a1e56fabe4d9a4508d74f308c25ff52d57
dolphin
/
Source
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Core
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hrydgard
03a950a1e5
Some menu tweaks
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2366
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:53:29 +00:00
..
Common
forgot to update the sconscript
2009-02-22 12:44:13 +00:00
Core
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
DebuggerWX
Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
2009-02-17 23:07:10 +00:00
DiscIO
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
DolphinWX
Some menu tweaks
2009-02-22 12:53:29 +00:00
InputCommon
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00
VideoCommon
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
2009-02-22 06:47:27 +00:00