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03ba466b5b202e188f84d62ea4b23e31226df2a6
dolphin
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Sonicadvance1
d9d711d9d5
Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2671
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 08:58:52 +00:00
..
Plugin_DSP_HLE
Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
2009-03-17 08:58:52 +00:00
Plugin_DSP_LLE
Some LLE comments
2009-03-01 01:11:57 +00:00
Plugin_nJoy_SDL
Linux compile fix.
2009-03-05 15:58:14 +00:00
Plugin_nJoy_Testing
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
Plugin_PadSimple
Rerecording and nJoy: Copied the recording functions to nJoy
2009-02-18 23:26:16 +00:00
Plugin_PadSimpleEvnt
Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
2009-02-17 22:48:16 +00:00
Plugin_VideoDX9
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
2009-03-16 02:47:48 +00:00
Plugin_VideoOGL
small fix with show EFB copy regions.
2009-03-17 06:04:57 +00:00
Plugin_Wiimote
fix some gcc warnings
2009-03-07 08:07:11 +00:00