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04105baf4e8f4f1238a76061d6096f1514527913
dolphin
/
Source
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Core
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hrydgard
04105baf4e
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3573
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:23:40 +00:00
..
AudioCommon
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2009-06-26 22:36:44 +00:00
Common
build fixing
2009-06-28 15:52:15 +00:00
Core
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DebuggerUICommon
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DebuggerWX
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DiscIO
MusicMod: Fixed the build
2009-06-20 11:05:52 +00:00
DolphinWX
Compile fix
2009-06-28 12:50:51 +00:00
DSPCore
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
2009-06-28 16:23:40 +00:00
InputCommon
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
2009-06-13 22:08:01 +00:00
VideoCommon
Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
2009-06-26 08:57:53 +00:00