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05198a8e4ed882f19bcb13ba15e632df563ae5ae
dolphin
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Source
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Core
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Glenn Rice
05198a8e4e
Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6787
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 19:14:45 +00:00
..
AudioCommon
Some minor tidying of the OS X audio and wiimote code.
2011-01-04 02:09:29 +00:00
Common
normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
2011-01-07 19:23:57 +00:00
Core
Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
2011-01-08 15:05:59 +00:00
DebuggerUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DebuggerWX
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DiscIO
Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
2011-01-08 15:05:59 +00:00
DolphinWX
Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
2011-01-08 19:14:45 +00:00
DSPCore
small fix for lle-int
2011-01-04 14:49:54 +00:00
InputCommon
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
InputUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
VideoCommon
Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check isn't looped over. Speeds up most textures dramatically (where it has previously slowed them).
2011-01-08 09:08:36 +00:00
VideoUICommon
Added some languages:
2011-01-08 17:35:34 +00:00
CMakeLists.txt
Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
2010-12-31 02:10:07 +00:00