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0772db6af6f35c700c6ff169bc94bef13d9b8cb7
dolphin
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hrydgard
0772db6af6
DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3141
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 11:15:17 +00:00
..
Core
DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
2009-05-03 11:15:17 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
DSPSpy
DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
2009-05-03 11:15:17 +00:00
DSPTool
debugfast build fixing. make the hle bios loading-or-not logic make sense.
2009-05-01 08:23:25 +00:00
Plugins
DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
2009-05-02 16:15:52 +00:00
PluginSpecs
DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes.
2009-04-08 20:26:33 +00:00
TestSuite
wii sd: got some register values from real hardware. nintendo apps still don't accept it though :(
2009-04-21 13:17:02 +00:00
Dolphin.sln
Made DSPSpy build in VC++ (when having devKitPro)
2009-05-01 15:29:27 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
2009-02-26 00:11:51 +00:00