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07a767691d411a7c2a31340628adda8c92e1204d
dolphin
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Nolan Check
07a767691d
Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3587
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 23:35:08 +00:00
..
Plugin_DSP_HLE
Delete some obsolete junk, in zelda ucode and in gl plugin.
2009-06-28 17:58:52 +00:00
Plugin_DSP_LLE
fix LLE plugin crashing when not starting dolphin with -d
2009-06-28 17:38:18 +00:00
Plugin_nJoy_SDL
Cleanup
2009-06-26 15:06:23 +00:00
Plugin_nJoy_Testing
Cleanup
2009-06-26 15:06:23 +00:00
Plugin_PadSimple
padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
2009-06-16 04:21:16 +00:00
Plugin_PadSimpleEvnt
Do not put the PDB, EXP, LIB files in the bin folder, instead put it where the obj files are located.
2009-04-03 13:44:36 +00:00
Plugin_VideoDX9
revert last 2 commits
2009-06-22 09:31:30 +00:00
Plugin_VideoOGL
Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
2009-06-28 23:35:08 +00:00
Plugin_Wiimote
added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
2009-06-28 11:47:39 +00:00
Plugin_Wiimote-testing
fix debug compile of wiimote-testing
2009-06-22 17:19:15 +00:00