Orphis 094c73a080 OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
2009-09-30 13:49:05 +00:00
2009-09-29 22:32:53 +00:00
2009-08-09 21:01:41 +00:00
2008-12-01 09:49:24 +00:00

Dolphin-emu - The Gamecube / Wii Emulator

==========================================

Homesite: http://dolphin-emu.com/

Project Site: http://code.google.com/p/dolphin-emu



About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system



Open Source Release under GPL 2



Project Leaders: F|RES, ector



Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich





Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions



System Requirements:

* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.

* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.

* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.





[Windows Version]

Dolphin.exe: The main program 

Arguments:

-d		Run Dolphin with the debugger tools

-l		Run Dolphin with the logmanager enabled

-e=<path>	Open an elf file



cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)

wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)

SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)

*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]

Plugin_DSP_LLE.dll: Low Level DSP Emulation

Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)

[Video plugins]

Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)

Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language

[Gamecube Controller Plugins]

Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller

Plugin_nJoy_SDL_Test.dll: Test nJoy DLL

Plugin_nJoy_SDL.dll: Use Joypads

[Wiimote plugins]

Plugin_Wiimote.dll: Use native wiimote or keyboard



[Linux Version]

Usage: Dolphin [-h] [-d] [-l] [-e <str>]

  -h, --help     	Prints usage message

  -d, --debugger 	Run Dolphin with the debugger tools

  -l, --logger   	Run Dolphin with the logmanager enabled

  -e, --elf=<path>	Loads an elf file



[Mac Version]

(someone fill this out)



[Sys Files]

totaldb.dsy: Database of symbols (for devs only)

font_ansi.bin/font_sjis.bin: font dumps

setting-usa/jpn/usa.txt: config files for Wii



[Config Folders]

Cache: used to cache the ISO list

Dump: Anything dumped from dolphin will go here

GameConfig: Holds the INI game config files

GC: Gamecube Memory Cards

Logs: logs go here

Maps: symbol tables go here (dev only)

ScreenShots: screenshots are saved here

SaveStates: save states are stored here

Wii: Wii saves and config is stored here
S
Description
fork of Dolphin Emulator with Wii's Starlet emulation
Readme MIT GPL-2.0-or-later CC0-1.0 BSD-3-Clause
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