This website requires JavaScript.
Explore
Help
Sign In
Yaya48
/
dolphin
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
0cab388f1c9b2a9c8a71d9f901af48fe4adb6ada
dolphin
/
Source
T
History
omegadox
0cab388f1c
Fixed a bug in AR cheat system, codes starting with 0x00 to 0x07 should work now as I tested this in ZTP and SA2,and most of the codes worked. One code in SA2 breaks dolphin now, and 1 code in ZTP messed up the graphics and breaks the game if trying to load a save game, else most codes work. Also SSMB codes work for me, there are some that might break dolphin, but main codes work. I still recommend more testing of this fix. I will now work on the next fix. =). Also some code cleanup.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@864
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 15:24:01 +00:00
..
Core
Fixed a bug in AR cheat system, codes starting with 0x00 to 0x07 should work now as I tested this in ZTP and SA2,and most of the codes worked. One code in SA2 breaks dolphin now, and 1 code in ZTP messed up the graphics and breaks the game if trying to load a save game, else most codes work. Also SSMB codes work for me, there are some that might break dolphin, but main codes work. I still recommend more testing of this fix. I will now work on the next fix. =). Also some code cleanup.
2008-10-14 15:24:01 +00:00
Plugins
Started work on HLE Zelda UCode.
2008-10-13 23:00:35 +00:00
PluginSpecs
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
2008-10-09 18:47:53 +00:00
Dolphin.sln
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
2008-09-29 03:19:23 +00:00