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14bb53dcc693135ea44672b9683e0e6cbf1c9e88
dolphin
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Source
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Core
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XTra.KrazzY
14bb53dcc6
DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5212
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
..
AudioCommon
Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
2010-03-08 08:03:42 +00:00
Common
Gah, screw it
2010-03-05 10:07:49 +00:00
Core
Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired
2010-03-17 11:23:24 +00:00
DebuggerUICommon
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DebuggerWX
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DiscIO
Several little fixes.
2010-03-17 01:54:40 +00:00
DolphinWX
Several little fixes.
2010-03-17 01:54:40 +00:00
DSPCore
DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
2010-03-18 06:20:52 +00:00
InputCommon
Added several XKeyToString translations.
2010-03-17 18:58:19 +00:00
VideoCommon
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00