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1a72beead0901440cacbd0cccaeff49c2a925856
dolphin
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Source
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Core
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xsacha
1a72beead0
TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6789
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:06:53 +00:00
..
AudioCommon
Some minor tidying of the OS X audio and wiimote code.
2011-01-04 02:09:29 +00:00
Common
normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
2011-01-07 19:23:57 +00:00
Core
Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
2011-01-08 15:05:59 +00:00
DebuggerUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DebuggerWX
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DiscIO
Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
2011-01-08 15:05:59 +00:00
DolphinWX
Make langs in abc order
2011-01-08 20:49:26 +00:00
DSPCore
small fix for lle-int
2011-01-04 14:49:54 +00:00
InputCommon
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
InputUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
VideoCommon
TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
2011-01-09 05:06:53 +00:00
VideoUICommon
Added some languages:
2011-01-08 17:35:34 +00:00
CMakeLists.txt
Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
2010-12-31 02:10:07 +00:00