Files
dolphin/Source/Core/Core/HW/Wiimote.cpp
T
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00

245 lines
6.3 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/HW/Wiimote.h"
#include <optional>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Core/Config/WiimoteSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/WiiUtils.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/InputConfig.h"
// Limit the amount of wiimote connect requests, when a button is pressed in disconnected state
static std::array<u8, MAX_BBMOTES> s_last_connect_request_counter;
namespace
{
static std::array<std::atomic<WiimoteSource>, MAX_BBMOTES> s_wiimote_sources;
static std::optional<Config::ConfigChangedCallbackID> s_config_callback_id = std::nullopt;
WiimoteSource GetSource(unsigned int index)
{
return s_wiimote_sources[index];
}
void OnSourceChanged(unsigned int index, WiimoteSource source)
{
const WiimoteSource previous_source = s_wiimote_sources[index].exchange(source);
if (previous_source == source)
{
// No change. Do nothing.
return;
}
WiimoteReal::HandleWiimoteSourceChange(index);
Core::RunAsCPUThread([index] { WiimoteCommon::UpdateSource(index); });
}
void RefreshConfig()
{
for (int i = 0; i < MAX_BBMOTES; ++i)
OnSourceChanged(i, Config::Get(Config::GetInfoForWiimoteSource(i)));
}
} // namespace
namespace WiimoteCommon
{
void UpdateSource(unsigned int index)
{
const auto bluetooth = WiiUtils::GetBluetoothEmuDevice();
if (bluetooth == nullptr)
return;
bluetooth->AccessWiimoteByIndex(index)->SetSource(GetHIDWiimoteSource(index));
}
HIDWiimote* GetHIDWiimoteSource(unsigned int index)
{
HIDWiimote* hid_source = nullptr;
switch (GetSource(index))
{
case WiimoteSource::Emulated:
hid_source = static_cast<WiimoteEmu::Wiimote*>(::Wiimote::GetConfig()->GetController(index));
break;
case WiimoteSource::Real:
hid_source = WiimoteReal::g_wiimotes[index].get();
break;
default:
break;
}
return hid_source;
}
} // namespace WiimoteCommon
namespace Wiimote
{
static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
InputConfig* GetConfig()
{
return &s_config;
}
ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetWiimoteGroup(group);
}
ControllerEmu::ControlGroup* GetNunchukGroup(int number, WiimoteEmu::NunchukGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetNunchukGroup(group);
}
ControllerEmu::ControlGroup* GetClassicGroup(int number, WiimoteEmu::ClassicGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetClassicGroup(group);
}
ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetGuitarGroup(group);
}
ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetDrumsGroup(group);
}
ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetTurntableGroup(group);
}
ControllerEmu::ControlGroup* GetUDrawTabletGroup(int number, WiimoteEmu::UDrawTabletGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetUDrawTabletGroup(group);
}
ControllerEmu::ControlGroup* GetDrawsomeTabletGroup(int number,
WiimoteEmu::DrawsomeTabletGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetDrawsomeTabletGroup(group);
}
ControllerEmu::ControlGroup* GetTaTaConGroup(int number, WiimoteEmu::TaTaConGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetTaTaConGroup(group);
}
ControllerEmu::ControlGroup* GetShinkansenGroup(int number, WiimoteEmu::ShinkansenGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetShinkansenGroup(group);
}
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
WiimoteReal::Stop();
if (s_config_callback_id)
{
Config::RemoveConfigChangedCallback(*s_config_callback_id);
s_config_callback_id = std::nullopt;
}
}
void Initialize(InitializeMode init_mode)
{
if (s_config.ControllersNeedToBeCreated())
{
for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
s_config.CreateController<WiimoteEmu::Wiimote>(i);
}
s_config.RegisterHotplugCallback();
LoadConfig();
if (!s_config_callback_id)
s_config_callback_id = Config::AddConfigChangedCallback(RefreshConfig);
RefreshConfig();
WiimoteReal::Initialize(init_mode);
// Reload Wiimotes with our settings
if (Movie::IsMovieActive())
Movie::ChangeWiiPads();
}
void ResetAllWiimotes()
{
for (int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->Reset();
}
void LoadConfig()
{
s_config.LoadConfig(InputConfig::InputClass::Wii);
s_last_connect_request_counter.fill(0);
}
void Resume()
{
WiimoteReal::Resume();
}
void Pause()
{
WiimoteReal::Pause();
}
void DoState(PointerWrap& p)
{
for (int i = 0; i < MAX_BBMOTES; ++i)
{
const WiimoteSource source = GetSource(i);
auto state_wiimote_source = u8(source);
p.Do(state_wiimote_source);
if (WiimoteSource(state_wiimote_source) == WiimoteSource::Emulated)
{
// Sync complete state of emulated wiimotes.
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
}
if (p.IsReadMode())
{
// If using a real wiimote or the save-state source does not match the current source,
// then force a reconnection on load.
if (source == WiimoteSource::Real || source != WiimoteSource(state_wiimote_source))
WiimoteCommon::UpdateSource(i);
}
}
}
} // namespace Wiimote