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1b5b57bff38868eaa181ebeeb52df9ca0dff6e3f
dolphin
/
Source
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Core
T
History
XTra.KrazzY
1b5b57bff3
Windows/Linux/whatever build fix.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5762
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 18:25:49 +00:00
..
AudioCommon
Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
2010-06-20 05:02:26 +00:00
Common
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
Core
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
2010-06-21 03:12:16 +00:00
DebuggerUICommon
Simplify the SCons build:
2010-06-10 14:18:21 +00:00
DebuggerWX
Simplify the SCons build:
2010-06-10 14:18:21 +00:00
DiscIO
Oops, how did this happen?
2010-06-10 15:33:51 +00:00
DolphinWX
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
DSPCore
DSPLLE: jit increment/decrement_addr_reg to match int (TODO: increase/decrease).
2010-06-18 15:41:30 +00:00
InputCommon
Windows/Linux/whatever build fix.
2010-06-21 18:25:49 +00:00
InputUICommon
Windows/Linux/whatever build fix.
2010-06-21 18:25:49 +00:00
VideoCommon
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00