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1fbebb4ce15b04872a698c8fd6c7f1335ac978b0
dolphin
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Source
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Core
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John Peterson
1fbebb4ce1
Wiimote: Configure gamepad in Wiimote plugin
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2172
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
..
Common
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
2009-02-08 13:09:58 +00:00
Core
Wiimote: Configure gamepad in Wiimote plugin
2009-02-09 13:10:29 +00:00
DebuggerWX
Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works
2009-02-08 10:09:26 +00:00
DiscIO
this should be OK: display some default info when no save exist
2009-02-07 17:31:35 +00:00
DolphinWX
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
2009-02-08 13:09:58 +00:00
InputCommon
Wiimote: Configure gamepad in Wiimote plugin
2009-02-09 13:10:29 +00:00
VideoCommon
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00