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22a6533f7f6224f152cad783d87a3620e5efee88
dolphin
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XTra.KrazzY
22a6533f7f
State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3503
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:24:49 +00:00
..
Plugin_DSP_HLE
State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
2009-06-20 10:24:49 +00:00
Plugin_DSP_LLE
MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
2009-06-17 19:50:59 +00:00
Plugin_nJoy_SDL
Minor bugfixes : disable Refresh list and Load wii menu when game is running and fix silly init of njoy's rumble
2009-04-15 20:19:25 +00:00
Plugin_nJoy_Testing
Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
2009-04-28 20:05:00 +00:00
Plugin_PadSimple
padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
2009-06-16 04:21:16 +00:00
Plugin_PadSimpleEvnt
Do not put the PDB, EXP, LIB files in the bin folder, instead put it where the obj files are located.
2009-04-03 13:44:36 +00:00
Plugin_VideoDX9
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
Plugin_VideoOGL
Changes for OpenGL plugin:
2009-06-20 09:29:28 +00:00
Plugin_Wiimote
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
2009-06-15 21:10:11 +00:00
Plugin_Wiimote-testing
Some clean up
2009-06-08 14:36:00 +00:00