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286f17b7def0dc24a480df3ee7cf35a67805bff5
dolphin
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XTra.KrazzY
286f17b7de
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3965
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 01:15:57 +00:00
..
Core
GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
2009-08-11 20:36:13 +00:00
Dolphin.xcodeproj
Xcode Compile fix
2009-07-10 21:32:20 +00:00
DSPSpy
random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE*
2009-08-11 00:35:07 +00:00
DSPTool
DSPTool make dump look a bit nicer
2009-08-03 16:09:03 +00:00
Plugins
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
2009-08-12 01:15:57 +00:00
PluginSpecs
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
2009-08-08 01:39:56 +00:00
TestSuite
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
UnitTests
fix some memleaks in DiscIO. Fix for issue 1238.
2009-08-03 22:51:13 +00:00
Dolphin.sln
code style cleanup for bba which has been sitting around my hdd for a long time
2009-08-06 23:08:18 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00