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2976f3f1e3171c19193fbadea6192c40f6dfa9d4
dolphin/Source/Plugins/Plugin_DSP_HLE/Src/Logging
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John Peterson 2976f3f1e3 Fixed Wii AX sound, for real this time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1169 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 11:47:17 +00:00
..
Console.cpp
Small DSP HLE update. Some AX Wii games now play noise (Top Spin 3, Wario Land).
2008-11-11 08:10:09 +00:00
Console.h
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Logging.cpp
Fixed Wii AX sound, for real this time
2008-11-14 11:47:17 +00:00
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