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2bb169ce371dfa71ac4f81835d36c68e01e5190c
dolphin
/
Source
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Core
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nakeee
2bb169ce37
Moved the wx anti debug flag to scons
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@1591
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 09:36:27 +00:00
..
Common
Moved the wx anti debug flag to scons
2008-12-19 09:36:27 +00:00
Core
removed wxcode from core.
2008-12-18 23:02:19 +00:00
DebuggerWX
add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes.
2008-12-18 13:21:02 +00:00
DiscIO
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
DolphinWX
fail array was too small
2008-12-18 23:38:07 +00:00
VideoCommon
Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
2008-12-16 03:34:06 +00:00