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32dc31f3daa08eae11ea8541f02864dd0144db81
dolphin
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Sonicadvance1
32dc31f3da
Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@1320
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-28 13:23:29 +00:00
..
Plugin_DSP_HLE
Fixed accidental DSP HLE change that broke the music in games that don't use SRC
2008-11-27 07:52:18 +00:00
Plugin_DSP_LLE
Fix compile on windows
2008-11-26 21:27:01 +00:00
Plugin_DSP_NULL
let dsp null build in debug mode. fixed typo(?) in wiimote emu, so now left click=A, right click=B. Fixed up ConfigMain to write to the correct offset for changing wii language, and the dialog doesn't get extremely wide anymore. Also ignore rcdefs.h.
2008-11-15 03:53:00 +00:00
Plugin_nJoy_SDL
No more Binary in svn + scons clean up
2008-11-13 08:12:48 +00:00
Plugin_PadSimple
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
2008-11-22 16:46:12 +00:00
Plugin_VideoDX9
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
2008-11-23 17:46:14 +00:00
Plugin_VideoOGL
Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.
2008-11-28 13:23:29 +00:00
Plugin_Wiimote
Added option for emulated Classic Controller, Mario Kart Wii recognize it but the controls doesn't work yet
2008-11-28 11:54:15 +00:00