I actually fixed this once, but then I broke it in a failed attempt to optimize. VolumeHandler::IsWii calls CVolumeDirectory::Read(0x18, 4, &MagicWord, false);
I actually fixed this once, but then I broke it in a failed attempt to optimize. VolumeHandler::IsWii calls CVolumeDirectory::Read(0x18, 4, &MagicWord, false);