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3754bf5d0677b9fe154146f4d2ae498b252a9e30
dolphin
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Source
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Core
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Sonicadvance1
3754bf5d06
Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5180
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:22:09 +00:00
..
AudioCommon
Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
2010-03-08 08:03:42 +00:00
Common
Gah, screw it
2010-03-05 10:07:49 +00:00
Core
Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well
2010-03-09 21:22:09 +00:00
DebuggerUICommon
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DebuggerWX
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DiscIO
Removed more compiler warnings in linux.
2010-03-07 22:48:37 +00:00
DolphinWX
Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
2010-03-09 21:15:28 +00:00
DSPCore
DSPLLE - removed some ifdefs
2010-03-08 23:18:19 +00:00
InputCommon
Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
2010-02-16 04:34:41 +00:00
VideoCommon
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
2010-03-09 04:38:07 +00:00