This website requires JavaScript.
Explore
Help
Sign In
Yaya48
/
dolphin
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
3d475abf2b8856d474ce5b13ad8a0611e181b5ac
dolphin
/
Source
T
History
hrydgard
3d475abf2b
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@761
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 00:16:19 +00:00
..
Core
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
Plugins
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
2008-10-04 00:16:19 +00:00
PluginSpecs
all this to make stop work without message passing
2008-10-02 17:03:24 +00:00
Dolphin.sln
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
2008-09-29 03:19:23 +00:00