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42101f0ce619c7c7eefe961b2c0a29fa0de7ce93
dolphin
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Source
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Core
T
History
John Peterson
42101f0ce6
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2359
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 06:47:27 +00:00
..
Common
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
2009-02-22 06:47:27 +00:00
Core
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
2009-02-22 06:47:27 +00:00
DebuggerWX
Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
2009-02-17 23:07:10 +00:00
DiscIO
Linux build fix.. I think..
2009-02-22 04:21:32 +00:00
DolphinWX
OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
2009-02-22 05:21:54 +00:00
InputCommon
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00
VideoCommon
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
2009-02-22 06:47:27 +00:00