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4d5eba2ec979455b62139436d8310a7e7c8efd7b
dolphin
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Source
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Core
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Marko Pusljar
4d5eba2ec9
just a small fix
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4342
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:10:54 +00:00
..
AudioCommon
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
2009-09-24 21:35:06 +00:00
Common
fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
2009-09-21 20:28:17 +00:00
Core
Revert removing of the "dcbz->dcbf" hack
2009-09-28 03:39:14 +00:00
DebuggerUICommon
Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
2009-09-27 21:28:09 +00:00
DebuggerWX
Linux COmpile fix
2009-09-29 13:51:59 +00:00
DiscIO
Various fixes for ISOProperties's filesystem viewer, bugfix for empty folders not being empty thanks to j4ck.fr0st (issue 702), also added icons and fixed dumping all files from a wii game.
2009-09-13 22:03:18 +00:00
DolphinWX
Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
2009-09-27 21:28:09 +00:00
DSPCore
just a small fix
2009-09-29 18:10:54 +00:00
InputCommon
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason.
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
2009-09-08 16:07:13 +00:00
VideoCommon
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
2009-09-28 16:39:29 +00:00