This website requires JavaScript.
Explore
Help
Sign In
Yaya48
/
dolphin
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
51e488e84a2498808684adb40d50cd85a57d0bd6
dolphin
/
Source
/
Core
/
VideoCommon
/
Resources
T
History
Joshua Vandaële
55f0715ad4
c++23: Replace Common::ToUnderlying with std::to_underlying
...
Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
2026-01-09 23:49:10 +01:00
..
CustomResourceManager.cpp
VideoCommon: clear all compiler work when resource manager shuts down
2025-12-24 01:51:55 -06:00
CustomResourceManager.h
VideoCommon: move resource state processing to the resource base class
2025-11-23 11:08:50 -06:00
InvalidTextures.cpp
VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset
2025-11-23 11:04:24 -06:00
InvalidTextures.h
VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset
2025-11-23 11:04:24 -06:00
MaterialResource.cpp
c++23: Replace Common::ToUnderlying with std::to_underlying
2026-01-09 23:49:10 +01:00
MaterialResource.h
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
Resource.cpp
VideoCommon: move resource state processing to the resource base class
2025-11-23 11:08:50 -06:00
Resource.h
VideoCommon: move resource state processing to the resource base class
2025-11-23 11:08:50 -06:00
ShaderResource.cpp
VideoCommon: Fix ShaderResource init order warning
2025-12-26 23:15:17 +01:00
ShaderResource.h
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.cpp
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.h
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
TextureDataResource.cpp
VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.
2025-11-23 11:04:24 -06:00
TextureDataResource.h
VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.
2025-11-23 11:04:24 -06:00
TexturePool.cpp
VideoCommon: add a texture pool for resource management
2025-11-23 11:04:24 -06:00
TexturePool.h
VideoCommon: add a texture pool for resource management
2025-11-23 11:04:24 -06:00