Files
dolphin/Source/Core/Core/HW/Wiimote.cpp
T
Léo Lam 522cb6b137 IOS: Use less ambiguous names for classes
Some of the device names can be ambiguous and require fully or partly
qualifying the name (e.g. IOS::HLE::FS::) in a somewhat verbose way.

Additionally, insufficiently qualified names are prone to breaking.
Consider the example of IOS::HLE::FS:: (namespace) and
IOS::HLE::Device::FS (class). If we use FS::Foo in a file that doesn't
know about the class, everything will work fine. However, as soon as
Device::FS is declared via a header include or even just forward
declared, that code will cease to compile because FS:: now resolves
to Device::FS if FS::Foo was used in the Device namespace.

It also leads to having to write IOS::ES:: to access ES types and
utilities even for code that is already under the IOS namespace.

The fix for this is simple: rename the device classes and give them
a "device" suffix in their names if the existing ones may be ambiguous.
This makes it clear whether we're referring to the device class or to
something else.

This is not any longer to type, considering it lets us get rid of the
Device namespace, which is now wholly unnecessary.

There are no functional changes in this commit.

A future commit will fix unnecessarily qualified names.
2021-02-12 21:40:31 +01:00

219 lines
5.6 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/Wiimote.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/InputConfig.h"
// Limit the amount of wiimote connect requests, when a button is pressed in disconnected state
static std::array<u8, MAX_BBMOTES> s_last_connect_request_counter;
namespace WiimoteCommon
{
static std::array<std::atomic<WiimoteSource>, MAX_BBMOTES> s_wiimote_sources;
WiimoteSource GetSource(unsigned int index)
{
return s_wiimote_sources[index];
}
void SetSource(unsigned int index, WiimoteSource source)
{
const WiimoteSource previous_source = s_wiimote_sources[index].exchange(source);
if (previous_source == source)
{
// No change. Do nothing.
return;
}
WiimoteReal::HandleWiimoteSourceChange(index);
Core::RunAsCPUThread([index] { UpdateSource(index); });
}
void UpdateSource(unsigned int index)
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return;
const auto bluetooth = std::static_pointer_cast<IOS::HLE::BluetoothEmuDevice>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
if (!bluetooth)
return;
bluetooth->AccessWiimoteByIndex(index)->SetSource(GetHIDWiimoteSource(index));
}
HIDWiimote* GetHIDWiimoteSource(unsigned int index)
{
HIDWiimote* hid_source = nullptr;
switch (GetSource(index))
{
case WiimoteSource::Emulated:
hid_source = static_cast<WiimoteEmu::Wiimote*>(::Wiimote::GetConfig()->GetController(index));
break;
case WiimoteSource::Real:
hid_source = WiimoteReal::g_wiimotes[index].get();
break;
default:
break;
}
return hid_source;
}
} // namespace WiimoteCommon
namespace Wiimote
{
static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
InputConfig* GetConfig()
{
return &s_config;
}
ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetWiimoteGroup(group);
}
ControllerEmu::ControlGroup* GetNunchukGroup(int number, WiimoteEmu::NunchukGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetNunchukGroup(group);
}
ControllerEmu::ControlGroup* GetClassicGroup(int number, WiimoteEmu::ClassicGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetClassicGroup(group);
}
ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetGuitarGroup(group);
}
ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetDrumsGroup(group);
}
ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetTurntableGroup(group);
}
ControllerEmu::ControlGroup* GetUDrawTabletGroup(int number, WiimoteEmu::UDrawTabletGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetUDrawTabletGroup(group);
}
ControllerEmu::ControlGroup* GetDrawsomeTabletGroup(int number,
WiimoteEmu::DrawsomeTabletGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetDrawsomeTabletGroup(group);
}
ControllerEmu::ControlGroup* GetTaTaConGroup(int number, WiimoteEmu::TaTaConGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetTaTaConGroup(group);
}
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
WiimoteReal::Stop();
}
void Initialize(InitializeMode init_mode)
{
if (s_config.ControllersNeedToBeCreated())
{
for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
s_config.CreateController<WiimoteEmu::Wiimote>(i);
}
s_config.RegisterHotplugCallback();
LoadConfig();
WiimoteReal::Initialize(init_mode);
// Reload Wiimotes with our settings
if (Movie::IsMovieActive())
Movie::ChangeWiiPads();
}
void ResetAllWiimotes()
{
for (int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->Reset();
}
void LoadConfig()
{
s_config.LoadConfig(false);
s_last_connect_request_counter.fill(0);
}
void Resume()
{
WiimoteReal::Resume();
}
void Pause()
{
WiimoteReal::Pause();
}
void DoState(PointerWrap& p)
{
for (int i = 0; i < MAX_BBMOTES; ++i)
{
const WiimoteSource source = WiimoteCommon::GetSource(i);
auto state_wiimote_source = u8(source);
p.Do(state_wiimote_source);
if (WiimoteSource(state_wiimote_source) == WiimoteSource::Emulated)
{
// Sync complete state of emulated wiimotes.
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
}
if (p.GetMode() == PointerWrap::MODE_READ)
{
// If using a real wiimote or the save-state source does not match the current source,
// then force a reconnection on load.
if (source == WiimoteSource::Real || source != WiimoteSource(state_wiimote_source))
WiimoteCommon::UpdateSource(i);
}
}
}
} // namespace Wiimote