By making the JIT cache check if the current state of MMCR0 and MMRC1 matches the state they had at the time the JIT block was compiled, we solve a correctness issue (marked in a comment as a speed hack). Not known to affect any games.
By making the JIT cache check if the current state of MMCR0 and MMRC1 matches the state they had at the time the JIT block was compiled, we solve a correctness issue (marked in a comment as a speed hack). Not known to affect any games.