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7c4e1545e8d399b2badc27e2a3fc6424d02a5564
dolphin
/
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Marcus Wanners
7c4e1545e8
Try to fix the fence problem in Paper Mario:TTYD, might fix other things as well. See issue 360 for more details.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3067
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 18:15:47 +00:00
..
Core
Try to fix the fence problem in Paper Mario:TTYD, might fix other things as well. See issue 360 for more details.
2009-04-24 18:15:47 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
DSPSpy
Made DSPTool more informative and actually fail when compile fails (right now it kept creating invalid files)
2009-04-24 15:31:13 +00:00
DSPTool
Made DSPTool more informative and actually fail when compile fails (right now it kept creating invalid files)
2009-04-24 15:31:13 +00:00
Plugins
Make OSX running more stable with a single line change. You can't pass nil to makeKeyAndOrderFront and expect it to work well. Also the checking for GL version didn't work because the GL version is defined for all it supports, so first we check if we support GL version 1.3 and if we don't, check if we support 1.2 and set software rendering. Little bit of cleaning in the GL config as well, the checkboxes are default enabled and max aniso wasn't using it's own text ID
2009-04-24 01:30:45 +00:00
PluginSpecs
DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes.
2009-04-08 20:26:33 +00:00
TestSuite
wii sd: got some register values from real hardware. nintendo apps still don't accept it though :(
2009-04-21 13:17:02 +00:00
Dolphin.sln
Add fake VS project for DSPSpy.
2009-04-18 14:09:26 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
2009-02-26 00:11:51 +00:00