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7d7e2ec8a86d562ac0e1de0fa6bcb3661323b9c1
dolphin
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Source
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Core
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Shawn Hoffman
1780f82dac
implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3627
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
..
AudioCommon
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2009-06-26 22:36:44 +00:00
Common
implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
2009-07-01 13:49:49 +00:00
Core
implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
2009-07-01 13:49:49 +00:00
DebuggerUICommon
debuggerUICommon: don't spam solution dir
2009-06-30 03:55:56 +00:00
DebuggerWX
MemoryWindow will now dump aram instead of ram - if you are viewing aram
2009-06-30 21:11:39 +00:00
DiscIO
DiscScrubber: only close the file if it was successfully opened, fixes crash if you try to compress a wii game set to readonly
2009-07-01 06:48:02 +00:00
DolphinWX
Do not BootGame if there are no items in the GameListCtrl, fix test to see if cancel was chosen from File > Open.
2009-07-01 04:55:53 +00:00
DSPCore
DSPLLE some more exception clean up, still couldn't get zelda to work:(
2009-06-30 17:33:38 +00:00
InputCommon
Misc warning fixes.
2009-06-28 20:53:26 +00:00
VideoCommon
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
2009-06-29 07:30:48 +00:00