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86944b5be2835f20f96f78fb5f78325a86a9a580
dolphin
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donkopunchstania
86944b5be2
Disable blending during destination alpha render pass.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2664
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:24:51 +00:00
..
Core
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
2009-03-16 02:47:48 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
Plugins
Disable blending during destination alpha render pass.
2009-03-16 05:24:51 +00:00
PluginSpecs
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
2009-02-28 01:26:56 +00:00
TestSuite
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
Dolphin.sln
Fixed warning message on VC++ startup.
2009-03-05 15:36:31 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
2009-02-26 00:11:51 +00:00