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8741026ba094cd00db40ff46b89143b753cf2aa9
dolphin
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Source
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Core
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hrydgard
8741026ba0
fix tiny buffer overflow in Hex2Ascii()
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2361
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 11:01:08 +00:00
..
Common
fix tiny buffer overflow in Hex2Ascii()
2009-02-22 11:01:08 +00:00
Core
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
2009-02-22 06:47:27 +00:00
DebuggerWX
Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
2009-02-17 23:07:10 +00:00
DiscIO
Fix for read from raw drive on some machines,
2009-02-22 07:52:02 +00:00
DolphinWX
Fix for read from raw drive on some machines,
2009-02-22 07:52:02 +00:00
InputCommon
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00
VideoCommon
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
2009-02-22 06:47:27 +00:00