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8cd6e1d409c70fd2066b29b53c6960a231e1a8d7
dolphin
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History
rice1964
47a16da49a
Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4175
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 02:21:14 +00:00
..
Plugin_DSP_HLE
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
Plugin_DSP_LLE
GUI: Moved debugging window to AUI, more AUI improvements to be done
2009-08-25 01:50:27 +00:00
Plugin_nJoy_SDL
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
Plugin_PadSimple
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
Plugin_PadSimpleEvnt
Windows Build: Fixed the other settings
2009-08-24 09:00:35 +00:00
Plugin_VideoDX9
Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes.
2009-09-03 02:21:14 +00:00
Plugin_VideoOGL
Add the wide screen hack by <---Does the person even have a user name?
2009-09-02 21:30:19 +00:00
Plugin_Wiimote
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00